Lune

AAAI2024顶会

Low-Latency Space-Time Supersampling for Real-Time Rendering

Ruian He, Shili Zhou, Yuqi Sun, Ri Cheng, Weimin Tan, Bo Yan

2024年份
5被引次数
1顶会引用

摘要

With the rise of real-time rendering and the evolution of display devices, there is a growing demand for post-processing methods that offer high-resolution content in a high frame rate. Existing techniques often suffer from quality and latency issues due to the disjointed treatment of frame supersampling and extrapolation. In this paper, we recognize the shared context and mechanisms between frame supersampling and extrapolation, and present a novel framework, Space-time Supersampling (STSS). By integrating them into a unified framework, STSS can improve the overall quality with lower latency. To implement an efficient architecture, we treat the aliasing and warping holes unified as reshading regions and put forth two key components to compensate the regions, namely Random Reshading Masking (RRM) and Efficient Reshading Module (ERM). Extensive experiments demonstrate that our approach achieves superior visual fidelity compared to state-of-the-art (SOTA) methods. Notably, the performance is achieved within only 4ms, saving up to 75% of time against the conventional two-stage pipeline that necessitates 17ms.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

lune papers fulltext edf96d09-ad3f-459f-a8da-e64c3b71ec51

引用它的顶会 Paper1

问问它们各自怎么用它

它引用的顶会 Paper13

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖