Low-Latency Space-Time Supersampling for Real-Time Rendering
Ruian He, Shili Zhou, Yuqi Sun, Ri Cheng, Weimin Tan, Bo Yan
摘要
With the rise of real-time rendering and the evolution of display devices, there is a growing demand for post-processing methods that offer high-resolution content in a high frame rate. Existing techniques often suffer from quality and latency issues due to the disjointed treatment of frame supersampling and extrapolation. In this paper, we recognize the shared context and mechanisms between frame supersampling and extrapolation, and present a novel framework, Space-time Supersampling (STSS). By integrating them into a unified framework, STSS can improve the overall quality with lower latency. To implement an efficient architecture, we treat the aliasing and warping holes unified as reshading regions and put forth two key components to compensate the regions, namely Random Reshading Masking (RRM) and Efficient Reshading Module (ERM). Extensive experiments demonstrate that our approach achieves superior visual fidelity compared to state-of-the-art (SOTA) methods. Notably, the performance is achieved within only 4ms, saving up to 75% of time against the conventional two-stage pipeline that necessitates 17ms.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper1
问问它们各自怎么用它它引用的顶会 Paper13
- Random Erasing Data AugmentationZhun Zhong, Liang Zheng, Guoliang Kang, Shaozi Li 等AAAI 2020 · 被引用 4,134 次
- Neural supersampling for real-time renderingLei Xiao, Salah Nouri, Matthew Chapman, Alexander Fix 等SIGGRAPH 2020 · 被引用 114 次
- RSTT: Real-time Spatial Temporal Transformer for Space-Time Video Super-ResolutionZhicheng Geng, Luming Liang, Tianyu Ding, Ilya ZharkovCVPR 2022 · 被引用 103 次
- Optimizing Video Prediction via Video Frame InterpolationYue Wu, Qiang Wen, Qifeng ChenCVPR 2022 · 被引用 47 次
- Sparse Attention with Linear UnitsBiao Zhang, Ivan Titov, Rico SennrichEMNLP 2021 · 被引用 32 次
相关 Paper
- Accelerating Stereo Rendering via Image Reprojection and Spatio-Temporal SupersamplingSipeng Yang, Junhao Zhuge, Jiayu Ji, Qingchuan Zhu 等IEEE VR 2025 · 被引用 3 次
- Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time RenderingSipeng Yang, Qingchuan Zhu, Junhao Zhuge, Qiang Qiu 等SIGGRAPH 2024 · 被引用 17 次
- Neural Super-Resolution for Real-Time Rendering with Radiance DemodulationJia Li, Ziling Chen, Xiaolong Wu, Lu Wang 等CVPR 2024
- Space-Time-Aware Multi-Resolution Video EnhancementMuhammad Haris, Greg Shakhnarovich, Norimichi UkitaCVPR 2020
- Hardware-Rasterized Ray-Based Gaussian SplattingSamuel Rota Bulò, Nemanja Bartolovic, Lorenzo Porzi, Peter KontschiederCVPR 2025
