MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction
Gangjian Zhang, Nanjie Yao, Shunsi Zhang, Hanfeng Zhao, Guoliang Pang, Jian Shu, Hao Wang
2025年份
5顶会引用
摘要
Figure 1. Comparisons with the SOTA Methods in Monocular 3D Textured Human Reconstruction. Existing SOTA methods struggle with recovering correct human poses and intricate geometry details. SiFU [48] is unable to reconstruct correct human postures, such as incorrect left-hand positions. VS [15] performs poorly in fine-grained areas such as unclear finger movement and cloth wrinkles. SiTH [5] produces geometry and texture errors that occur from the generative model, such as the third arm on the back.
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引用它的顶会 Paper5
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- FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar AnimationJian Shu, Nanjie Yao, Gangjian Zhang, Junlong Ren 等AAAI 2026 · 被引用 1 次
- SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human ReconstructionGangjian Zhang, Jian Shu, Nanjie Yao, Hao WangACM MM 2025
- HumanPro: Single-view 3D Clothed Human Reconstruction with Progressive Normal GuidanceJianchi Sun, Fei Luo, Wenzhuo Fan, Yu Jiang 等AAAI 2026
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- High-Resolution Image Synthesis with Latent Diffusion ModelsRobin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser 等CVPR 2022 · 被引用 13,123 次
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- PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human DigitizationShunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima 等ICCV 2019 · 被引用 1,411 次
- LRM: Large Reconstruction Model for Single Image to 3DYicong Hong, Kai Zhang, Jiuxiang Gu, Sai Bi 等ICLR 2024 · 被引用 813 次
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