TapMo: Shape-aware Motion Generation of Skeleton-free Characters
Jiaxu Zhang, Shaoli Huang, Zhigang Tu, Xin Chen, Xiaohang Zhan, Gang Yu, Ying Shan
摘要
Previous motion generation methods are limited to the pre-rigged 3D human model, hindering their applications in the animation of various non-rigged characters. In this work, we present TapMo, a Text-driven Animation Pipeline for synthesizing Motion in a broad spectrum of skeleton-free 3D characters. The pivotal innovation in TapMo is its use of shape deformation-aware features as a condition to guide the diffusion model, thereby enabling the generation of meshspecific motions for various characters. Specifically, TapMo comprises two main components -Mesh Handle Predictor and Shape-aware Diffusion Module. Mesh Handle Predictor predicts the skinning weights and clusters mesh vertices into adaptive handles for deformation control, which eliminates the need for traditional skeletal rigging. Shape-aware Motion Diffusion synthesizes motion with mesh-specific adaptations. This module employs text-guided motions and mesh features extracted during the first stage, preserving the geometric integrity of the animations by accounting for the character's shape and deformation. Trained in a weakly-supervised manner, TapMo can accommodate a multitude of nonhuman meshes, both with and without associated text motions. We demonstrate the effectiveness and generalizability of TapMo through rigorous qualitative and quantitative experiments. Our results reveal that TapMo consistently outperforms existing auto-animation methods, delivering superior-quality animations for both seen or unseen heterogeneous 3D characters. The project page: https://semanticdh.github.io/TapMo .
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引用它的顶会 Paper7
- One Model to Rig Them All: Diverse Skeleton Rigging with UniRigJia-Peng Zhang, Cheng-Feng Pu, Meng-Hao Guo, Yan-Pei Cao 等SIGGRAPH 2025 · 被引用 10 次
- Generative Motion Stylization of Cross-structure Characters within Canonical Motion SpaceJiaxu Zhang, Xin Chen, Gang Yu, Zhigang TuACM MM 2024 · 被引用 9 次
- Mitigating Error Accumulation in Co-Speech Motion Generation via Global Rotation Diffusion and Multi-Level ConstraintsXiangyue Zhang, Jianfang Li, Jianqiang Ren, Jiaxu ZhangAAAI 2026 · 被引用 7 次
- BiMotion: B-spline Motion for Text-guided Dynamic 3D Character GenerationMiaowei Wang, Qingxuan Yan, Zhi Cao, Yayuan Li 等CVPR 2026 · 被引用 6 次
- HuTuMotion: Human-Tuned Navigation of Latent Motion Diffusion Models with Minimal FeedbackGaoge Han, Shaoli Huang, Mingming Gong, Jinglei TangAAAI 2024 · 被引用 4 次
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- Denoising Diffusion Probabilistic ModelsJonathan Ho, Ajay Jain, Pieter AbbeelNeurIPS 2020 · 被引用 35,902 次
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- Action-Conditioned 3D Human Motion Synthesis with Transformer VAEMathis Petrovich, Michael J. Black, Gül VarolICCV 2021 · 被引用 672 次
- DreamFusion: Text-to-3D using 2D DiffusionBen Poole, Ajay Jain, Jonathan T. Barron, Ben MildenhallICLR 2023 · 被引用 463 次
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