Lune

NeurIPS2020顶会

Learning Agent Representations for Ice Hockey

Guiliang Liu, Oliver Schulte, Pascal Poupart, Mike Rudd, Mehrsan Javan

出版方
2020年份
13被引次数
2顶会引用

摘要

Team sports is a new application domain for agent modeling with high real-world impact. A fundamental challenge for modeling professional players is their large number (over 1K), which includes many bench players with sparse participation in a game season. The diversity and sparsity of player observations make it difficult to extend previous agent representation models to the sports domain. This paper develops a new approach for agent representations, based on a Markov game model, that is tailored towards applications in professional ice hockey. We introduce a novel framewwork player representation via player generation, where a variational encoder embeds player information with latent variables. The encoder learns a context-specific shared prior to induce a shrinkage effect for the posterior player representations, allowing it to share statistical information across players with different participation rates. To capture the complex play dynamics in sequential sports data, we design a Variational Recurrent Ladder Agent Encoder (VaRLAE). This architecture provides a contextualized player representation with a hierarchy of latent variables that effectively prevents latent posterior collapse. We validate our player representations in three major sports analytics tasks. Our experimental results, based on a large dataset that contains over 4.5M events, show state-of-theart performance for our VarLAE on facilitating 1) identifying the acting player, 2) estimating expected goals, and 3) predicting the final score difference.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper2

问问它们各自怎么用它

它引用的顶会 Paper2

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖