HQGS: High-Quality Novel View Synthesis with Gaussian Splatting in Degraded Scenes
Xin Lin, Shi Luo, Xiaojun Shan, Xiaoyu Zhou, Chao Ren, Lu Qi, Ming-Hsuan Yang, Nuno Vasconcelos
摘要
3D Gaussian Splatting (3DGS) has shown promising results for Novel View Synthesis. However, while it is quite effective when based on high-quality images, its performance declines as image quality degrades, due to lack of resolution, motion blur, noise, compression artifacts, or other factors common in real-world data collection. While some solutions have been proposed for specific types of degradation, general techniques are still missing. To address the problem, we propose a robust HQGS that significantly enhances the 3DGS under various degradation scenarios. We first analyze that 3DGS lacks sufficient attention in some detailed regions in low-quality scenes, leading to the absence of Gaussian primitives in those areas and resulting in loss of detail in the rendered images. To address this issue, we focus on leveraging edge structural information to provide additional guidance for 3DGS, enhancing its robustness. First, we introduce an edgesemantic fusion guidance module that combines rich texture information from high-frequency edge-aware maps with semantic information from images. The fused features serve as prior guidance to capture detailed distribution across different regions, bringing more attention to areas with detailed edge information and allowing for a higher concentration of Gaussian primitives to be assigned to such areas. Additionally, we present a structural cosine similarity loss to complement pixel-level constraints, further improving the quality of the rendered images. Extensive experiments demonstrate that our method offers better robustness and achieves the best results across various degraded scenes. Source code and trained models are publicly available at: https://github.com/linxin0/HQGS . INTRODUCTION Novel view synthesis advanced significantly in recent years, with the introduction of Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), benefiting applications such as augmented reality (AR) and virtual reality (VR) (Bian et al., 2016; Dawood, 2009; Farshid et al., 2018; Fassi et al., 2016) . Nevertheless, existing methods assume high-quality images captured with precise camera parameters. When faced with images of low resolution, with motion blur, compression artifacts, noise, or other degradations common in real-world imaging, they often struggle. Some
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper6
- HoliGS: Holistic Gaussian Splatting for Embodied View SynthesisXiaoyuan Wang, Yizhou Zhao, Botao Ye, Xiaojun Shan 等NeurIPS 2025 · 被引用 8 次
- DGS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View ReconstructionMeixi Song, Xin Lin, Dizhe Zhang, Haodong Li 等ICLR 2026 · 被引用 5 次
- Learning Unified Representation of 3D Gaussian SplattingYuelin Xin, Yuheng Liu, Xiaohui Xie, Xinke LiICLR 2026 · 被引用 2 次
- Pano360: Perspective to Panoramic Vision with Geometric ConsistencyZhengdong Zhu, Weiyi Xue, Zuyuan Yang, Wenlve Zhou 等CVPR 2026
- ReSplat: Degradation-agnostic Feed-forward Gaussian Splatting via Self-guided Residual DiffusionYoungho Yoon, Kuk-Jin YoonICLR 2026
它引用的顶会 Paper23
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Restormer: Efficient Transformer for High-Resolution Image RestorationSyed Waqas Zamir, Aditya Arora, Salman Khan, Munawar Hayat 等CVPR 2022 · 被引用 3,348 次
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen 等CVPR 2022 · 被引用 1,237 次
- KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPsChristian Reiser, Songyou Peng, Yiyi Liao, Andreas GeigerICCV 2021 · 被引用 963 次
- FastNeRF: High-Fidelity Neural Rendering at 200FPSStephan J. Garbin, Marek Kowalski, Matthew Johnson, Jamie Shotton 等ICCV 2021 · 被引用 778 次
相关 Paper
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage TrainingRuihong Yin, Vladimir Yugay, Yue Li, Sezer Karaoglu 等NeurIPS 2024 · 被引用 29 次
- Pushing Rendering Boundaries: Hard Gaussian SplattingQingshan Xu, Jiequan Cui, Xuanyu Yi, Yuxuan Wang 等AAAI 2026
- DropoutGS: Dropping Out Gaussians for Better Sparse-view RenderingYexing Xu, Longguang Wang, Minglin Chen, Sheng Ao 等CVPR 2025
- RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGSChuanyu Fu, Yuqi Zhang, Kunbin Yao, Guanying Chen 等ICCV 2025 · 被引用 6 次
- VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View AlignmentQing Li, Huifang Feng, Xun Gong, Yu-Shen LiuNeurIPS 2025 · 被引用 8 次
