Deep Geometrized Cartoon Line Inbetweening
Li Siyao, Tianpei Gu, Weiye Xiao, Henghui Ding, Ziwei Liu, Chen Change Loy
摘要
We aim to address a significant but understudied problem in the anime industry, namely the inbetweening of cartoon line drawings. Inbetweening involves generating intermediate frames between two black-and-white line drawings and is a time-consuming and expensive process that can benefit from automation. However, existing frame interpolation methods that rely on matching and warping whole raster images are unsuitable for line inbetweening and often produce blurring artifacts that damage the intricate line structures. To preserve the precision and detail of the line drawings, we propose a new approach, AnimeInbet, which geometrizes raster line drawings into graphs of endpoints and reframes the inbetweening task as a graph fusion problem with vertex repositioning. Our method can effectively capture the sparsity and unique structure of line drawings while preserving the details during inbetweening. This is made possible via our novel modules, i.e., vertex geometric embedding, a vertex correspondence Transformer, an effective mechanism for vertex repositioning and a visibility predictor. To train our method, we introduce Mixamo-Line240, a new dataset of line drawings with ground truth vectorization and matching labels. Our experiments demonstrate that AnimeInbet synthesizes high-quality, clean, and complete intermediate line drawings, outperforming existing methods quantitatively and qualitatively, especially in cases with large motions. Data and code are available at https://github.com/lisiyao21/AnimeInbet.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper8
- APISR: Anime Production Inspired Real-World Anime Super-ResolutionBoyang Wang, Fengyu Yang, Xihang Yu, Chao Zhang 等CVPR 2024 · 被引用 11 次
- Bridging the Gap: Sketch-Aware Interpolation Network for High-Quality Animation Sketch InbetweeningJiaming Shen, Kun Hu, Wei Bao, Chang Wen Chen 等ACM MM 2024 · 被引用 5 次
- A Unified Framework for Industrial Cel-Animation Colorization with Temporal-Structural AwarenessXiaoyi Feng, Tao Huang, Peng Wang, Zizhou Huang 等ICCV 2025 · 被引用 3 次
- Thin-Plate Spline-based Interpolation for Animation Line InbetweeningTianyi Zhu, Wei Shang, Dongwei RenAAAI 2025
- Learning Inclusion Matching for Animation Paint Bucket ColorizationYuekun Dai, Shangchen Zhou, Qinyue Li, Chongyi Li 等CVPR 2024
它引用的顶会 Paper12
- Adding Conditional Control to Text-to-Image Diffusion ModelsLvmin Zhang, Anyi Rao, Maneesh AgrawalaICCV 2023 · 被引用 6,759 次
- GMFlow: Learning Optical Flow via Global MatchingHaofei Xu, Jing Zhang, Jianfei Cai, Hamid Rezatofighi 等CVPR 2022 · 被引用 353 次
- XVFI: eXtreme Video Frame InterpolationHyeonjun Sim, Jihyong Oh, Munchurl KimICCV 2021 · 被引用 207 次
- Video Frame Interpolation with TransformerLiying Lu, Ruizheng Wu, Huaijia Lin, Jiangbo Lu 等CVPR 2022 · 被引用 128 次
- General virtual sketching framework for vector line artHaoran Mo, Edgar Simo-Serra, Chengying Gao, Changqing Zou 等SIGGRAPH 2021 · 被引用 59 次
相关 Paper
- Region-Wise Correspondence Prediction between Manga Line Art ImagesYingxuan Li, Jiafeng Mao, Qianru Qiu, Yusuke MatsuiCVPR 2026
- LayerInbetween: Occlusion-Aware Stroke Correspondence and Inbetweening with Automatic LayeringHaoran Mo, Zhongyue Guan, Yixin Hu, Zeyu WangSIGGRAPH 2026
- Robust motion in-betweeningFélix G. Harvey, Mike Yurick, Derek Nowrouzezahrai, Christopher J. PalSIGGRAPH 2020 · 被引用 269 次
- Deep Animation Video Interpolation in the WildLi Siyao, Shiyu Zhao, Weijiang Yu, Wenxiu Sun 等CVPR 2021
- See-through: Single-image Layer Decomposition for Anime CharactersJian Lin, Chengze Li, Haoyun Qin, Kwun Wang Chan 等SIGGRAPH 2026
