ParliRobo: Participant Lightweight AI Robots for Massively Multiplayer Online Games (MMOGs)
Jianwei Zheng, Changnan Xiao, Mingliang Li, Zhenhua Li, Feng Qian, Wei Liu, Xudong Wu
摘要
Recent years have witnessed the profound influence of AI technologies on computer gaming. While grandmaster-level AI robots have largely come true for complex games based on heavy back-end support, in practice many game developers crave for participant AI robots (PARs) that behave like average-level humans with inexpensive infrastructures. Unfortunately, to date there has not been a satisfactory solution that registers large-scale use. In this work, we attempt to develop practical PARs (dubbed ParliRobo) showing acceptably humanoid behaviors with well affordable infrastructures under a challenging scenario-a 3D-FPS (first-person shooter) mobile MMOG with real-time interaction requirements. Based on comprehensive real-world explorations, we eventually enable our attempt through a novel "transform and polish" methodology. It achieves ultralight implementations of the core system components by non-intuitive yet principled approaches, and meanwhile carefully fixes the probable side effect incurred on user perceptions. Evaluation results from large-scale deployment indicate the close resemblance (96% on average) in biofidelity metrics between Par-liRobo and human players; moreover, in 73% mini Turing tests ParliRobo cannot be distinguished from human players.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper3
- Mastering Complex Control in MOBA Games with Deep Reinforcement LearningDeheng Ye, Zhao Liu, Mingfei Sun, Bei Shi 等AAAI 2020 · 被引用 395 次
- Towards Playing Full MOBA Games with Deep Reinforcement LearningDeheng Ye, Guibin Chen, Wen Zhang, Sheng Chen 等NeurIPS 2020 · 被引用 225 次
- The Elastic Lottery Ticket HypothesisXiaohan Chen, Yu Cheng, Shuohang Wang, Zhe Gan 等NeurIPS 2021 · 被引用 38 次
相关 Paper
- A Computational Framework for Evaluating Human-likeness in LLMs' Open-ended Human BehaviorsYuxuan Lei, Jianxun Lian, Defu Lian, Jincenzi Wu 等ICML 2026
- Investigating Effect of Altered Auditory Feedback on Self-Representation, Subjective Operator Experience, and Task Performance in Teleoperation of a Social RobotNami Ogawa, Jun Baba, Junya NakanishiCHI 2024 · 被引用 8 次
- Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video GamesStephanie Milani, Arthur Juliani, Ida Momennejad, Raluca Georgescu 等CHI 2023 · 被引用 17 次
- PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction ModelMingju Gao, Yike Pan, Huan-ang Gao, Zongzheng Zhang 等CVPR 2025
- Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video GamesSebastian Berns, Vanessa Volz, Laurissa Tokarchuk, Sam Snodgrass 等CHI 2024 · 被引用 2 次
