Evaluating Augmented Reality Landmark Cues and Frame of Reference Displays with Virtual Reality
Yu Zhao, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer
摘要
Daily travel usually demands navigation on foot across a variety of different application domains, including tasks like search and rescue or commuting. Head-mounted augmented reality (AR) displays provide a preview of future navigation systems on foot, but designing them is still an open problem. In this paper, we look at two choices that such AR systems can make for navigation: 1) whether to denote landmarks with AR cues and 2) how to convey navigation instructions. Specifically, instructions can be given via a head-referenced display (screen-fixed frame of reference) or by giving directions fixed to global positions in the world (world-fixed frame of reference). Given limitations with the tracking stability, field of view, and brightness of most currently available head-mounted AR displays for lengthy routes outdoors, we decided to simulate these conditions in virtual reality. In the current study, participants navigated an urban virtual environment and their spatial knowledge acquisition was assessed. We experimented with whether or not landmarks in the environment were cued, as well as how navigation instructions were displayed (i.e., via screen-fixed or world-fixed directions). We found that the world-fixed frame of reference resulted in better spatial learning when there were no landmarks cued; adding AR landmark cues marginally improved spatial learning in the screen-fixed condition. These benefits in learning were also correlated with participants' reported sense of direction. Our findings have implications for the design of future cognition-driven navigation systems.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper1
问问它们各自怎么用它相关 Paper
- Understanding the Interplay of Cue Design, User Characteristics, and Environment on Gaze and Navigation in Mixed RealityYu Zhao, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby BodenheimerIEEE VR 2026
- The Impact of Navigation Aids on Search Performance and Object Recall in Wide-Area Augmented RealityRadha Kumaran, You-Jin Kim, Anne E. Milner, Tom Bullock 等CHI 2023 · 被引用 39 次
- Exploring Effects of Screen-Fixed and World-Fixed Annotation on Navigation in Virtual RealityJames Dominic, Andrew C. RobbIEEE VR 2020 · 被引用 12 次
- User Preference for Navigation Instructions in Mixed RealityJaewook Lee, Fanjie Jin, Younsoo Kim, David LindlbauerIEEE VR 2022 · 被引用 42 次
- Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended RealityPavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, Hans GellersenCHI 2024 · 被引用 17 次
