Lune

ICML2026顶会

Reward Learning through Ranking Mean Squared Error

Chaitanya Kharyal, Calarina Muslimani, Matthew Taylor

2026年份

摘要

Reward design remains a significant bottleneck in applying reinforcement learning (RL) to realworld problems. A popular alternative is reward learning, where reward functions are inferred from human feedback rather than manually specified. Recent work has proposed learning reward functions from human ratings rather than traditional binary preferences, enabling richer and potentially less cognitively demanding supervision. Building on this paradigm, we introduce a new rating-based RL method, Ranked Return Regression for RL (R4). At its core, R4 uses a novel ranking mean squared error loss that learns from a dataset of trajectory-rating pairs, treating the human-provided discrete ratings (e.g., "bad," "neutral," "good") as ordinal targets. Unlike prior rating-based approaches, R4 offers formal guarantees: its solution set is provably minimal and complete under mild assumptions. Empirically, using both human-provided and simulated ratings, we demonstrate that R4 consistently matches or outperforms existing rating and preference-based RL methods on robotic benchmarks from OpenAI Gym and the DeepMind Control Suite. Code released at https://github.com/IRLL/R4 .

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

它引用的顶会 Paper15

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖