LevelEd SR: A Substitutional Reality Level Design Workflow
Lee Beever, Nigel W. John
摘要
Virtual reality (VR) and augmented reality (AR) have continued to increase in popularity over the past decade. However, there are still issues with how much space is required for room-scale VR and experiences are still lacking from haptic feedback. We present LevelEd SR, a substitutional reality level design workflow that combines AR and VR systems and is built for consumer devices. The system enables passive haptics through the inclusion of physical objects from within a space into a virtual world. A validation study (17 participants) has produced quantitative data that suggests players benefit from passive haptics in entertainment VR games with an improved game experience and increased levels of presence. Including objects, such as real-world furniture that is paired with a digital proxy in the virtual world, also opens up more spaces to be used for room-scale VR. We evaluated the workflow and found that participants were accepting of the system, rating it positively using the System Usability Scale questionnaire and would want to use it again to experience substitutional reality.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper1
问问它们各自怎么用它它引用的顶会 Paper1
相关 Paper
- Combining Dynamic Passive Haptics and Haptic Retargeting for Enhanced Haptic Feedback in Virtual RealityAndré Zenner, Kristin Ullmann, Antonio KrügerIEEE VR 2021 · 被引用 65 次
- ProXeek: Seeking and Leveraging Real-World Objects and Environments as Haptic Proxies for Virtual Reality through Multimodal ReasoningHaichen Gao, Tianrui Hu, Zeshui Li, Kening ZhuSIGGRAPH 2026
- Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type HapticYu-Hsiang Weng, Ping-Hsuan Han, Kuan-Ning Chang, Chi-Yu Lin 等IEEE VR 2025 · 被引用 5 次
- Stacked Retargeting: Combining Redirected Walking and Hand Redirection to Expand Haptic Retargeting's CoverageAldrich Clarence, Jarrod Knibbe, Maxime Cordeil, Michael WybrowCHI 2024 · 被引用 14 次
- Real-Virtual Objects: Exploring Bidirectional Embodied Tangible Interaction with a Virtual Human in World-Fixed Virtual RealityLal BozgeyikliIEEE VR 2024 · 被引用 6 次
