CreepyCoCreator? Investigating AI Representation Modes for 3D Object Co-Creation in Virtual Reality
Julian Rasch, Julia Töws, Teresa Hirzle, Florian Müller, Martin Schmitz
摘要
Generative AI in Virtual Reality offers the potential for collaborative object-building, yet challenges remain in aligning AI contributions with user expectations. In particular, users often struggle to understand and collaborate with AI when its actions are not transparently represented. This paper thus explores the co-creative object-building process through a Wizard-of-Oz study, focusing on how AI can effectively convey its intent to users during object customization in Virtual Reality. Inspired by human-to-human collaboration, we focus on three representation modes: the presence of an embodied avatar, whether the AI's contributions are visualized immediately or incrementally, and whether the areas modified are highlighted in advance. The findings provide insights into how these factors affect user perception and interaction with object-generating AI tools in Virtual Reality as well as satisfaction and ownership of the created objects. The results offer design implications for co-creative world-building systems, aiming to foster more effective and satisfying collaborations between humans and AI in Virtual Reality.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- Thing2Reality: Enabling Spontaneous Creation of 3D Objects from 2D Content using Generative AI in XR MeetingsErzhen Hu, Mingyi Li, Jungtaek Hong, Xun Qian 等UIST 2025 · 被引用 13 次
- Auditorily Embodied Conversational Agents: Effects of Spatialization and Situated Audio Cues on Presence and Social PerceptionYi Fei Cheng, Jarod Bloch, Alexander Wang, Andrea Bianchi 等CHI 2026 · 被引用 1 次
它引用的顶会 Paper14
- Generative Agents: Interactive Simulacra of Human BehaviorJoon Sung Park, Joseph C. O'Brien, Carrie Jun Cai, Meredith Ringel Morris 等UIST 2023 · 被引用 1,882 次
- An Aligned Rank Transform Procedure for Multifactor Contrast TestsLisa A. Elkin, Matthew Kay, James J. Higgins, Jacob O. WobbrockUIST 2021 · 被引用 671 次
- DreamFusion: Text-to-3D using 2D DiffusionBen Poole, Ajay Jain, Jonathan T. Barron, Ben MildenhallICLR 2023 · 被引用 463 次
- LLMR: Real-time Prompting of Interactive Worlds using Large Language ModelsFernanda De La Torre, Cathy Mengying Fang, Han Huang, Andrzej Banburski-Fahey 等CHI 2024 · 被引用 124 次
- It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through SketchYuyu Lin, Jiahao Guo, Yang Chen, Cheng Yao 等CHI 2020 · 被引用 121 次
相关 Paper
- VRCopilot: Authoring 3D Layouts with Generative AI Models in VRLei Zhang, Jin Pan, Jacob Gettig, Steve Oney 等UIST 2024 · 被引用 53 次
- Prompting an Embodied AI Agent: How Embodiment and Multimodal Signaling Affects Prompting BehaviourTianyi Zhang, Colin Au Yeung, Emily Aurelia, Yuki Onishi 等CHI 2025 · 被引用 15 次
- Investigating Generative Workflows for Immersive Prototyping: A Study on Scene- and Object-Level Creation in VRCheng-Chih Tsai, Ping-Hsuan Han, Tse-Yu PanIEEE VR 2026
- A Paradigm for Creative OwnershipTejaswi Polimetla, Katy Ilonka Gero, Elena L. GlassmanCHI 2026 · 被引用 3 次
- Juggling Extra Limbs: Identifying Control Strategies for Supernumerary Multi-Arms in Virtual RealityHongyu Zhou, Tom Kip, Yihao Dong, Andrea Bianchi 等CHI 2025 · 被引用 13 次
