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ASPLOS2026顶会

Tilus: A Tile-Level GPGPU Programming Language for Low-Precision Computation

Yaoyao Ding, Bohan Hou, Xiao Zhang, Allan Lin, Tianqi Chen, Cody Hao Yu, Yida Wang, Gennady Pekhimenko

2026年份
1被引次数
4顶会引用

摘要

Serving Large Language Models (LLMs) is critical for AI-powered applications, yet it demands substantial computational resources, particularly in memory bandwidth and computational throughput. Low-precision computation has emerged as a key technique to improve efficiency while reducing resource consumption. Existing approaches for generating low-precision kernels are limited to weight bit widths that are powers of two and suffer from suboptimal performance because of high-level GPU programming abstractions. These abstractions restrict critical optimizations, such as fine-grained register management and optimized memory access patterns, that are essential for efficient low-precision computations. In this paper, we introduce Tilus, a domain-specific language designed for General-Purpose GPU (GPGPU) computing that supports low-precision data types with arbitrary bit widths from 1 to 8 while maintaining GPU programmability. Tilus features a thread-block-level programming model, a hierarchical memory space, a novel algebraic layout system, and extensive support for diverse low-precision data types. Tilus programs are compiled into highly efficient GPU programs through automatic vectorization and instruction selection. Extensive experiments demonstrate that Tilus efficiently supports a full spectrum of low-precision data types, and outperforms state-of-the-art low-precision kernels. Compared to existing compilers such as Triton and Ladder, as well as hand-optimized kernels such as QuantLLM and Marlin, Tilus achieves performance improvements of: 1.75x, 2.61x, 1.29x and 1.03x, respectively. We open-source Tilus at https://github.com/NVIDIA/tilus.

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