Empowering Children to Create AI-Enabled Augmented Reality Experiences
Lei Zhang, Shuyao Zhou, Amna Liaqat, Tinney Mak, Brian Berengard, Emily Qian, Andrés Monroy-Hernández
摘要
Despite their potential to enhance children's learning experiences, AI-enabled AR technologies are predominantly used in ways that position children as consumers rather than creators. We introduce Capybara, an AR-based and AI-powered visual programming environment that empowers children to create, customize, and program 3D characters overlaid onto the physical world. Capybara enables children to create virtual characters and accessories using text-to-3D generative AI models, and to animate these characters through auto-rigging and body tracking. In addition, our system employs vision-based AI models to recognize physical objects, allowing children to program interactive behaviors between virtual characters and their physical surroundings. We demonstrate the expressiveness of Capybara through a set of novel AR experiences. We conducted user studies with 20 children in the United States and Argentina. Our findings suggest that Capybara can empower children to harness AI in authoring personalized and engaging AR experiences that seamlessly bridge the virtual and physical worlds.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper39
- What is AI Literacy? Competencies and Design ConsiderationsDuri Long, Brian MagerkoCHI 2020 · 被引用 2,947 次
- Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and OpportunitiesNarges Ashtari, Andrea Bunt, Joanna McGrenere, Michael Nebeling 等CHI 2020 · 被引用 274 次
- Promptify: Text-to-Image Generation through Interactive Prompt Exploration with Large Language ModelsStephen Brade, Bryan Wang, Maurício Sousa, Sageev Oore 等UIST 2023 · 被引用 179 次
- StoryBuddy: A Human-AI Collaborative Chatbot for Parent-Child Interactive Storytelling with Flexible Parental InvolvementZheng Zhang, Ying Xu, Yanhao Wang, Bingsheng Yao 等CHI 2022 · 被引用 168 次
- RigNet: neural rigging for articulated charactersZhan Xu, Yang Zhou, Evangelos Kalogerakis, Chris Landreth 等SIGGRAPH 2020 · 被引用 127 次
相关 Paper
- CAPturAR: An Augmented Reality Tool for Authoring Human-Involved Context-Aware ApplicationsTianyi Wang, Xun Qian, Fengming He, Xiyun Hu 等UIST 2020 · 被引用 72 次
- MechARspace: An Authoring System Enabling Bidirectional Binding of Augmented Reality with Toys in Real-timeZhengzhe Zhu, Ziyi Liu, Tianyi Wang, Youyou Zhang 等UIST 2022 · 被引用 20 次
- ProInterAR: A Visual Programming Platform for Creating Immersive AR InteractionsHui Ye, Jiaye Leng, Pengfei Xu, Karan Singh 等CHI 2024 · 被引用 10 次
- ARAnimator: in-situ character animation in mobile AR with user-defined motion gesturesHui Ye, Kin Chung Kwan, Wanchao Su, Hongbo FuSIGGRAPH 2020 · 被引用 46 次
- CARING-AI: Towards Authoring Context-aware Augmented Reality INstruction through Generative Artificial IntelligenceJingyu Shi, Rahul Jain, Seunggeun Chi, Hyungjun Doh 等CHI 2025 · 被引用 19 次
