Fast Light-Weight Near-Field Photometric Stereo
Daniel Lichy, Soumyadip Sengupta, David W. Jacobs
摘要
We introduce the first end-to-end learning-based solution to near-field Photometric Stereo (PS), where the light sources are close to the object of interest. This setup is especially useful for reconstructing large immobile objects. Our method is fast, producing a mesh from 52 512x384 resolution images in about 1 second on a commodity GPU, thus potentially unlocking several AR/VR applications. Existing approaches rely on optimization coupled with a far-field PS network operating on pixels or small patches. Using optimization makes these approaches slow and memory intensive (requiring 17GB GPU and 27GB of CPU memory) while using only pixels or patches makes them highly sus-ceptible to noise and calibration errors. To address these issues, we develop a recursive multi-resolution scheme to estimate surface normal and depth maps of the whole image at each step. The predicted depth map at each scale is then used to estimate 'per-pixel lighting, for the next scale. This design makes our approach almost 45x faster and 2° more accurate (11.3° vs. 13.3° Mean Angular Error) than the state-of-the-art near-field PS reconstruction technique, which uses iterative optimization.
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引用它的顶会 Paper5
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- MVPSNet: Fast Generalizable Multi-view Photometric StereoDongxu Zhao, Daniel Lichy, Pierre-Nicolas Perrin, Jan-Michael Frahm 等ICCV 2023 · 被引用 22 次
- Light of Normals: Unified Feature Representation for Universal Photometric StereoHouyuan Chen, Hong Li, Chongjie Ye, Zhaoxi Chen 等ICLR 2026 · 被引用 12 次
- NFL-BA: Near-Field Light Bundle Adjustment for SLAM in Dynamic LightingAndrea Dunn Beltran, Daniel Rho, Marc Niethammer, Roni SenguptaNeurIPS 2025 · 被引用 4 次
- FNIN: A Fourier Neural Operator-based Numerical Integration Network for Surface-from-gradientsJiaqi Leng, Yakun Ju, Yuanxu Duan, Jiangnan Zhang 等AAAI 2025 · 被引用 1 次
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