GPAvatar: High-fidelity Head Avatars by Learning Efficient Gaussian Projections
Wei-Qi Feng, Dong Han, Ze-Kang Zhou, Shunkai Li, Xiaoqiang Liu, Pengfei Wan, Di Zhang, Miao Wang
2025年份
2顶会引用
摘要
The bubble size indicates memory usage. Quality, Speed and Memory Usage Figure 1. Left and Middle: A monocular portrait video of an individual is used to reconstruct a 4D avatar, facilitating novel-view synthesis and facial reenactment. Right: Our method is compared with state-of-the-art approaches in terms of visual quality, rendering speed and memory usage, showcasing superior rendering quality coupled with computational efficiency and minimal memory usage.
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引用它的顶会 Paper2
- HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face AvatarsGent Serifi, Marcel C. BühlerCVPR 2026 · 被引用 4 次
- Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view GenerationAviral Chharia, Fernando De la TorreCVPR 2026
它引用的顶会 Paper27
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian SplattingZeyu Yang, Hongye Yang, Zijie Pan, Li ZhangICLR 2024 · 被引用 529 次
- Dynamic View Synthesis from Dynamic Monocular VideoChen Gao, Ayush Saraf, Johannes Kopf, Jia-Bin HuangICCV 2021 · 被引用 522 次
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