RI3D: Few-Shot Gaussian Splatting with Repair and Inpainting Diffusion Priors
Avinash Paliwal, Xilong Zhou, Wei Ye, Jinhui Xiong, Rakesh Ranjan, Nima Khademi Kalantari
摘要
In this paper, we propose RI3D, a novel 3DGS-based approach that harnesses the power of diffusion models to reconstruct high-quality novel views given a sparse set of input images. Our key contribution is separating the view synthesis process into two tasks of reconstructing visible regions and hallucinating missing regions, and introducing two personalized diffusion models, each tailored to one of these tasks. Specifically, one model ('repair') takes a rendered image as input and predicts the corresponding highquality image, which in turn is used as a pseudo ground truth image to constrain the optimization. The other model ('inpainting') primarily focuses on hallucinating details in unobserved areas. To integrate these models effectively, we introduce a two-stage optimization strategy: the first stage reconstructs visible areas using the repair model, and the second stage reconstructs missing regions with the inpainting model while ensuring coherence through further optimization. Moreover, we augment the optimization with a novel Gaussian initialization method that obtains per-image depth by combining 3D-consistent and smooth depth with highly detailed relative depth. We demonstrate that by separating the process into two tasks and addressing them with the repair and inpainting models, we produce results with detailed textures in both visible and missing regions that outperform state-of-the-art approaches on a diverse set of scenes with extremely sparse inputs 1 .
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video GeneratorLiyuan Zhu, Manjunath Narayana, Michal Stary, Will Hutchcroft 等CVPR 2026 · 被引用 7 次
- VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion PriorsJimin Tang, Wenyuan Zhang, Junsheng Zhou, Zian Huang 等SIGGRAPH 2026
它引用的顶会 Paper30
- Denoising Diffusion Probabilistic ModelsJonathan Ho, Ajay Jain, Pieter AbbeelNeurIPS 2020 · 被引用 35,902 次
- High-Resolution Image Synthesis with Latent Diffusion ModelsRobin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser 等CVPR 2022 · 被引用 13,123 次
- Adding Conditional Control to Text-to-Image Diffusion ModelsLvmin Zhang, Anyi Rao, Maneesh AgrawalaICCV 2023 · 被引用 6,759 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
相关 Paper
- RGBD2: Generative Scene Synthesis via Incremental View Inpainting Using RGBD Diffusion ModelsJiabao Lei, Jiapeng Tang, Kui JiaCVPR 2023
- Sparse3D: Distilling Multiview-Consistent Diffusion for Object Reconstruction from Sparse ViewsZixin Zou, Weihao Cheng, Yan-Pei Cao, Shi-Sheng Huang 等AAAI 2024 · 被引用 34 次
- 3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion PriorsXi Liu, Chaoyi Zhou, Siyu HuangNeurIPS 2024 · 被引用 127 次
- Vistadream: Sampling Multiview Consistent Images for Single-View Scene ReconstructionHaiping Wang, Yuan Liu, Ziwei Liu, Wenping Wang 等ICCV 2025 · 被引用 8 次
- ReconViaGen: Towards Accurate Multi-view 3D Object Reconstruction via GenerationJiahao Chang, Chongjie Ye, Yushuang Wu, Yuantao Chen 等ICLR 2026 · 被引用 30 次
