The Effect of Latency on Movement Time in Path-steering
Shota Yamanaka, Wolfgang Stuerzlinger
摘要
In current graphical user interfaces, there exists a (typically unavoidable) end-to-end latency from each pointing-device movement to its corresponding cursor response on the screen, which is known to affect user performance in target selection, e.g., in terms of movement time (MT ). Previous work also reported that a long latency increases MT s in path-steering tasks, but the quantitative relationship between latency and MT had not been previously investigated for path-steering. In this work, we derive models to predict MT s for path-steering and evaluate them with five tasks: goal crossing as a preliminary task for model derivation, linear-path steering, circular-path steering, narrowing-path steering, and steering with target pointing. The results show that the proposed models yielded an adjusted 𝑅 2 > 0.94, with lower AICs and smaller cross-validation RMSEs than the baseline models, enabling more accurate prediction of MT s.
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- A Systematic Review of Fitts' Law in 3D Extended RealityMohammadreza Amini, Wolfgang Stuerzlinger, Robert J. Teather, Anil Ufuk BatmazCHI 2025 · 被引用 21 次
- Normalizing Speed-accuracy Biases in 2D Pointing Tasks with Better Calculation of Effective Target WidthsShota Yamanaka, I. Scott MacKenzieCHI 2026 · 被引用 2 次
- Effects of Small Latency Variations in 2D Target Selection TasksAndreas Schmid, Isabell Röhr, Martina Emmert, Niels Henze 等CHI 2026 · 被引用 1 次
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