Human Factors at Play: Understanding the Impact of Conditioning on Presence and Reaction Time in Mixed Reality
Yasra Chandio, Victoria Interrante, Fatima M. Anwar
摘要
A prerequisite to improving the presence of a user in mixed reality (MR) is the ability to measure and quantify presence. Traditionally, subjective questionnaires have been used to assess the level of presence. However, recent studies have shown that presence is correlated with objective and systemic human performance measures such as reaction time. These studies analyze the correlation between presence and reaction time when technical factors such as object realism and plausibility of the object's behavior change. However, additional psychological and physiological human factors can also impact presence. It is unclear if presence can be mapped to and correlated with reaction time when human factors such as conditioning are involved. To answer this question, we conducted an exploratory study () where the relationship between presence and reaction time was assessed under three different conditioning scenarios: control, positive, and negative. We demonstrated that human factors impact presence. We found that presence scores and reaction times are significantly correlated (correlation coefficient of -0.64), suggesting that the impact of human factors on reaction time correlates with its effect on presence. In demonstrating that, our study takes another important step toward using objective and systemic measures like reaction time as a presence measure.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper4
- Reaction Time as a Proxy for Presence in Mixed Reality with DistractionYasra Chandio, Victoria Interrante, Fatima M. AnwarIEEE VR 2025 · 被引用 11 次
- What Sensors See, What People Feel: An Exploratory Study of Subjective Collaboration Perception in Mixed RealityYasra Chandio, Diana Romero, Salma Elmalaki, Fatima M. AnwarIEEE VR 2026 · 被引用 2 次
- Tap into Reality: Understanding the Impact of Interactions on Presence and Reaction Time in Mixed RealityYasra Chandio, Victoria Interrantes, Fatima M. AnwarIEEE VR 2025 · 被引用 2 次
- Slightly Stretching Your Arm's Reach May Improve VR Interaction: The Optimal Interaction Zone in a Memory TaskYuke Pi, Marco Gillies, Dorothy Cowie, Xueni PanIEEE VR 2026
相关 Paper
- A Survey On Measuring Presence in Mixed RealityTanh Quang Tran, Tobias Langlotz, Holger RegenbrechtCHI 2024 · 被引用 36 次
- When Do We Feel Present in a Virtual Reality? Towards Sensitivity and User Acceptance of Presence QuestionnairesAnnalisa Degenhard, Ali Askari, Michael Rietzler, Enrico RukzioCHI 2025 · 被引用 6 次
- Effects of Emotion and Agency on Presence in Virtual RealityCrescent Jicol, Chun Hin Wan, Benjamin Doling, Caitlin H. Illingworth 等CHI 2021 · 被引用 91 次
- A Concept at Work: A Review of Motivations, Operationalizations, and Conclusions in VR Research about PresenceCleo Xiao, Difeng Yu, Kasper Hornbæk, Joanna BergströmCHI 2025 · 被引用 8 次
- Realism and Field of View Affect Presence in VR but Not the Way You ThinkCrescent Jicol, Christopher Clarke, Emilia Tor, Rebecca M. Dakin 等CHI 2023 · 被引用 37 次
