HeadTurner: Enhancing Viewing Range and Comfort of using Virtual and Mixed-Reality Headsets while Lying Down via Assisted Shoulder and Head Actuation
En-Huei Wu, Po-Yun Cheng, Che-Wei Hsu, Cheng Hsin Han, Pei Chen Lee, Chia-An Fan, Yu Chia Kuo, Kai-Jing Hu, Yu Chen, Mike Y. Chen
摘要
Virtual and mixed reality headsets, such as the Apple Vision Pro and Meta Quest, began supporting use in reclined postures in 2024, accommodating users who prefer or require this position. However, the surfaces on which users rest restrict shoulder and head rotation, reducing viewing range and comfort. A formative study (n=16) comparing usage while standing vs. lying down showed that head rotation range decreased from 261º to 130º horizontally and from 172º to 94.9º vertically. To improve viewing range and comfort, we present HeadTurner, a novel approach that assists user-initiated head rotations by actuating the resting surface to yield in pitch and yaw axes. In a user study (n=16), HeadTurner significantly expanded the field of view and improved comfort compared to a fixed surface. Although VR sickness was slightly reduced with HeadTurner, the difference was not statistically significant. Overall, HeadTurner was preferred by 75% of participants. Although our proof-of-concept device was prototyped as a bed, the approach can be extended to more compact and affordable device form factors, such as motorized reclining chairs, offering the potential for comfortable use of VR and MR headsets over extended periods , and was shown to inspire users with interested applications in back-rested scenarios.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper2
- SRL Proxemics: Spatial Guidelines for Supernumerary Robotic Limbs in Near-Body InteractionsHongyu Zhou, Chia-An Fan, Yihao Dong, Shuto Takashita 等CHI 2026 · 被引用 2 次
- One Body, Two Minds: Alternating VR Perspective During Remote Teleoperation of Supernumerary LimbsHongyu Zhou, Xincheng Huang, Winston Wijaya, Yi Fei Cheng 等CHI 2026 · 被引用 2 次
相关 Paper
- Towards a Bedder Future: A Study of Using Virtual Reality while Lying DownThomas Van Gemert, Kasper Hornbæk, Jarrod Knibbe, Joanna BergströmCHI 2023 · 被引用 25 次
- TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improve First-person Viewing (FPV) ExperiencesBo-Cheng Ke, Min-Han Li, Yu Chen, Chia-Yu Cheng 等CHI 2023 · 被引用 10 次
- Robotic Characterization of Markerless Hand-Tracking on Meta Quest Pro and Quest 3 Virtual Reality HeadsetsEric Godden, William Steedman, Matthew K. X. J. PanIEEE VR 2025 · 被引用 20 次
- Dynamic Field of View Restriction in 360° Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMSPaulo Bala, Ian Oakley, Valentina Nisi, Nuno Jardim NunesCHI 2021 · 被引用 16 次
- Exploring Sensory Conflict Effect Due to Upright Redirection While Using VR in Reclining & Lying PositionsTianren Luo, Zhenxuan He, Chenyang Cai, Teng Han 等UIST 2022 · 被引用 21 次
