Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenes
Hongsuk Choi, Gyeongsik Moon, JoonKyu Park, Kyoung Mu Lee
摘要
We consider the problem of recovering a single person's 3D human mesh from in-the-wild crowded scenes. While much progress has been in 3D human mesh estimation, existing methods struggle when test input has crowded scenes. The first reason for the failure is a domain gap between training and testing data. A motion capture dataset, which provides accurate 3D labels for training, lacks crowd data and impedes a network from learning crowded scene-robust image features of a target person. The second reason is a feature processing that spatially averages the feature map of a localized bounding box containing multiple people. Averaging the whole feature map makes a target person's feature indistinguishable from others. We present 3DCrowdNet that firstly explicitly targets in-the-wild crowded scenes and estimates a robust 3D human mesh by addressing the above issues. First, we leverage 2D human pose estimation that does not require a motion capture dataset with 3D labels for training and does not suffer from the domain gap. Second, we propose a joint-based regressor that distinguishes a target person's feature from others. Our joint-based regressor preserves the spatial activation of a target by sampling features from the target's joint locations and regresses human model parameters. As a result, 3DCrowdNet learns target-focused features and effectively excludes the irrelevant features of nearby persons. We conduct experiments on various benchmarks and prove the robustness of 3D CrowdNet to the in-the-wild crowded scenes both quantitatively and qualitatively. Codes are available here <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> https://github.com/hongsukchoi/3DCrowdNet_RELEASE.
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引用它的顶会 Paper38
- MotionBERT: A Unified Perspective on Learning Human Motion RepresentationsWentao Zhu, Xiaoxuan Ma, Zhaoyang Liu, Libin Liu 等ICCV 2023 · 被引用 322 次
- Putting People in their Place: Monocular Regression of 3D People in DepthYu Sun, Wu Liu, Qian Bao, Yili Fu 等CVPR 2022 · 被引用 152 次
- HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation NetworkJoonKyu Park, Yeonguk Oh, Gyeongsik Moon, Hongsuk Choi 等CVPR 2022 · 被引用 116 次
- HAP: Structure-Aware Masked Image Modeling for Human-Centric PerceptionJunkun Yuan, Xinyu Zhang, Hao Zhou, Jian Wang 等NeurIPS 2023 · 被引用 46 次
- Distribution-Aligned Diffusion for Human Mesh RecoveryLin Geng Foo, Jia Gong, Hossein Rahmani, Jun LiuICCV 2023 · 被引用 37 次
它引用的顶会 Paper8
- Learning to Reconstruct 3D Human Pose and Shape via Model-Fitting in the LoopNikos Kolotouros, Georgios Pavlakos, Michael J. Black, Kostas DaniilidisICCV 2019 · 被引用 1,139 次
- Camera Distance-Aware Top-Down Approach for 3D Multi-Person Pose Estimation From a Single RGB ImageGyeongsik Moon, Ju Yong Chang, Kyoung Mu LeeICCV 2019 · 被引用 368 次
- XNect: real-time multi-person 3D motion capture with a single RGB cameraDushyant Mehta, Oleksandr Sotnychenko, Franziska Mueller, Weipeng Xu 等SIGGRAPH 2020 · 被引用 267 次
- Coherent Reconstruction of Multiple Humans From a Single ImageWen Jiang, Nikos Kolotouros, Georgios Pavlakos, Xiaowei Zhou 等CVPR 2020
- Reconstructing 3D Human Pose by Watching Humans in the MirrorQi Fang, Qing Shuai, Junting Dong, Hujun Bao 等CVPR 2021
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