Object Dynamics Modeling with Hierarchical Point Cloud-Based Representations
Chanho Kim, Fuxin Li
摘要
Modeling object dynamics with a neural network is an important problem with numerous applications. Most recent work has been based on graph neural networks. However, physics happens in 3D space, where geometric information potentially plays an important role in modeling physical phenomena. In this work, we propose a novel U-net architecture based on continuous point convolution which naturally embeds information from 3D coordinates and allows for multi-scale feature representations with established downsampling and upsampling procedures. Bottleneck layers in the downsampled point clouds lead to better long-range interaction modeling. Besides, the flexibility of point convolutions allows our approach to generalize to sparsely sampled points from mesh vertices and dynamically generate features on important interaction points on mesh faces. Experimental results demonstrate that our approach significantly improves the state-of-the-art, especially in scenarios that require accurate gravity or collision reasoning.
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它引用的顶会 Paper14
- KPConv: Flexible and Deformable Convolution for Point CloudsHugues Thomas, Charles R. Qi, Jean-Emmanuel Deschaud, Beatriz Marcotegui 等ICCV 2019 · 被引用 3,193 次
- Learning to Simulate Complex Physics with Graph NetworksAlvaro Sanchez-Gonzalez, Jonathan Godwin, Tobias Pfaff, Rex Ying 等ICML 2020 · 被引用 1,439 次
- Learning Mesh-Based Simulation with Graph NetworksTobias Pfaff, Meire Fortunato, Alvaro Sanchez-Gonzalez, Peter W. BattagliaICLR 2021 · 被引用 1,175 次
- Point Transformer V2: Grouped Vector Attention and Partition-based PoolingXiaoyang Wu, Yixing Lao, Li Jiang, Xihui Liu 等NeurIPS 2022 · 被引用 924 次
- Lagrangian Fluid Simulation with Continuous ConvolutionsBenjamin Ummenhofer, Lukas Prantl, Nils Thuerey, Vladlen KoltunICLR 2020 · 被引用 211 次
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