Lune

ICLR2023顶会

Asymptotic Instance-Optimal Algorithms for Interactive Decision Making

Kefan Dong, Tengyu Ma

2023年份
1被引次数
6顶会引用

摘要

Past research on interactive decision making problems (bandits, reinforcement learning, etc.) mostly focuses on the minimax regret that measures the algorithm's performance on the hardest instance. However, an ideal algorithm should adapt to the complexity of a particular problem instance and incur smaller regrets on easy instances than worst-case instances. In this paper, we design the first asymptotic instance-optimal algorithm for general interactive decision making problems with finite number of decisions under mild conditions. On every instance ff, our algorithm outperforms all consistent algorithms (those achieving non-trivial regrets on all instances), and has asymptotic regret C(f)ln⁡n\mathcal{C}(f) \ln n, where C(f)\mathcal{C}(f) is an exact characterization of the complexity of ff. The key step of the algorithm involves hypothesis testing with active data collection. It computes the most economical decisions with which the algorithm collects observations to test whether an estimated instance is indeed correct; thus, the complexity C(f)\mathcal{C}(f) is the minimum cost to test the instance ff against other instances. Our results, instantiated on concrete problems, recover the classical gap-dependent bounds for multi-armed bandits [Lai and Robbins, 1985] and prior works on linear bandits [Lattimore and Szepesvari, 2017], and improve upon the previous best instance-dependent upper bound [Xu et al., 2021] for reinforcement learning.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper6

问问它们各自怎么用它

它引用的顶会 Paper4

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖