MonoHuman: Animatable Human Neural Field from Monocular Video
Zhengming Yu, Wei Cheng, Xian Liu, Wayne Wu, Kwan-Yee Lin
摘要
Animating virtual avatars with free-view control is crucial for various applications like virtual reality and digital entertainment. Previous studies have attempted to utilize the representation power of the neural radiance field (NeRF) to reconstruct the human body from monocular videos. Recent works propose to graft a deformation network into the NeRF to further model the dynamics of the human neural field for animating vivid human motions. However, such pipelines either rely on pose-dependent representations or fall short of motion coherency due to frameindependent optimization, making it difficult to generalize to unseen pose sequences realistically. In this paper, we propose a novel framework MonoHuman, which robustly renders view-consistent and high-fidelity avatars under arbitrary novel poses. Our key insight is to model the deformation field with bi-directional constraints and explicitly leverage the off-the-peg keyframe information to reason the feature correlations for coherent results. Specifically, we first propose a Shared Bidirectional Deformation module, which creates a pose-independent generalizable deformation field by disentangling backward and forward deformation correspondences into shared skeletal motion weight and separate non-rigid motions. Then, we devise a Forward Correspondence Search module, which queries the correspondence feature of keyframes to guide the rendering network. The rendered results are thus multi-view consistent with high fidelity, even under challenging novel pose settings. Extensive experiments demonstrate the superiority of our proposed MonoHuman over state-of-the-art methods.
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引用它的顶会 Paper32
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- DreamWaltz: Make a Scene with Complex 3D Animatable AvatarsYukun Huang, Jianan Wang, Ailing Zeng, He Cao 等NeurIPS 2023 · 被引用 107 次
- DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric RenderingWei Cheng, Ruixiang Chen, Siming Fan, Wanqi Yin 等ICCV 2023 · 被引用 106 次
- SplattingAvatar: Realistic Real-Time Human Avatars With Mesh-Embedded Gaussian SplattingZhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang 等CVPR 2024 · 被引用 92 次
- OmniSVG: A Unified Scalable Vector Graphics Generation ModelYiying Yang, Wei Cheng, Sijin Chen, Xianfang Zeng 等NeurIPS 2025 · 被引用 90 次
它引用的顶会 Paper22
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human DigitizationShunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima 等ICCV 2019 · 被引用 1,411 次
- MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View StereoAnpei Chen, Zexiang Xu, Fuqiang Zhao, Xiaoshuai Zhang 等ICCV 2021 · 被引用 1,024 次
- PARE: Part Attention Regressor for 3D Human Body EstimationMuhammed Kocabas, Chun-Hao P. Huang, Otmar Hilliges, Michael J. BlackICCV 2021 · 被引用 509 次
- HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular VideoChung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron 等CVPR 2022 · 被引用 411 次
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