Near-Optimal Quantum Algorithms for Computing (Coarse) Correlated Equilibria of General-Sum Games
Tongyang Li, Xinzhao Wang, Yexin Zhang
摘要
Computing Nash equilibria of zero-sum games in classical and quantum settings is extensively studied. For general-sum games, computing Nash equilibria is PPAD-hard and the computing of a more general concept called correlated equilibria has been widely explored in game theory. In this paper, we initiate the study of quantum algorithms for computing ε-approximate correlated equilibria (CE) and coarse correlated equilibria (CCE) in multi-player normal-form games. Our approach utilizes quantum improvements to the multi-scale Multiplicative Weight Update (MWU) method for CE calculations, achieving a query complexity of Õ(m √ n) for fixed ε. For CCE, we extend techniques from quantum algorithms for zero-sum games to multi-player settings, achieving query complexity Õ(m √ n/ε 2.5 ). Both algorithms demonstrate a near-optimal scaling in the number of players m and actions n, as confirmed by our quantum query lower bounds.
39th Conference on Neural Information Processing Systems (NeurIPS 2025).
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper11
- Near-Optimal No-Regret Learning in General GamesConstantinos Daskalakis, Maxwell Fishelson, Noah GolowichNeurIPS 2021 · 被引用 141 次
- Hedging in games: Faster convergence of external and swap regretsXi Chen, Binghui PengNeurIPS 2020 · 被引用 88 次
- Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer GamesIoannis Anagnostides, Gabriele Farina, Christian Kroer, Chung-Wei Lee 等NeurIPS 2022 · 被引用 51 次
- Beyond Time-Average Convergence: Near-Optimal Uncoupled Online Learning via Clairvoyant Multiplicative Weights UpdateGeorgios Piliouras, Ryann Sim, Stratis SkoulakisNeurIPS 2022 · 被引用 31 次
- Logarithmic-Regret Quantum Learning Algorithms for Zero-Sum GamesMinbo Gao, Zhengfeng Ji, Tongyang Li, Qisheng WangNeurIPS 2023 · 被引用 20 次
相关 Paper
- When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?Ziang Song, Song Mei, Yu BaiICLR 2022 · 被引用 83 次
- A Polynomial-Time Algorithm for 1/2-Well-Supported Nash Equilibria in Bimatrix GamesArgyrios Deligkas, Michail Fasoulakis, Evangelos MarkakisSODA 2023 · 被引用 2 次
- Learning Rationalizable Equilibria in Multiplayer GamesYuanhao Wang, Dingwen Kong, Yu Bai, Chi JinICLR 2023
- Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs SamplingAdam Bouland, Yosheb M. Getachew, Yujia Jin, Aaron Sidford 等ICML 2023 · 被引用 18 次
- Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror DescentYu Bai, Chi Jin, Song Mei, Ziang Song 等NeurIPS 2022 · 被引用 24 次
