Lune

FOCS2025顶会

Distributed Triangle Detection is Hard in Few Rounds

Sepehr Assadi, Janani Sundaresan

2025年份
1被引次数

摘要

In the distributed triangle detection problem, we have an n-vertex network G = (V, E) with one player for each vertex of the graph who sees the edges incident on the vertex. The players communicate in synchronous rounds using the edges of this network and have a limited bandwidth of O(log n) bits over each edge. The goal is to detect whether or not G contains a triangle as a subgraph in a minimal number of rounds.

We prove that any protocol (deterministic or randomized) for distributed triangle detection requires Ω(log log n) rounds of communication. Prior to our work, only one-round lower bounds were known for this problem.

The primary technique for proving these types of distributed lower bounds is via reductions from two-party communication complexity. However, it has been known for a while that this approach is provably incapable of establishing any meaningful lower bounds for distributed triangle detection. Our main technical contribution is a new information theoretic argument which combines recent advances on multi-pass graph streaming lower bounds with the point-topoint communication aspects of distributed models, and can be of independent interest.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

它引用的顶会 Paper15

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖