IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction
Hao Li, Zhengyu Zou, Fangfu Liu, Xuanyang Zhang, Fangzhou Hong, Yukang Cao, Yushi LAN, Manyuan Zhang, Gang YU, Dingwen Zhang, Ziwei Liu
摘要
Humans naturally perceive the geometric structure and semantic content of a 3D world as intertwined dimensions, enabling coherent and accurate understanding of complex scenes. However, most prior approaches prioritize training large geometry models for low-level 3D reconstruction and treat high-level spatial understanding in isolation, overlooking the crucial interplay between these two fundamental aspects of 3D-scene analysis, thereby limiting generalization and leading to poor performance in downstream 3D understanding tasks. Recent attempts have mitigated this issue by simply aligning 3D models with specific language models, thus restricting perception to the aligned model's capacity and limiting adaptability to downstream tasks. In this paper, we propose Instance-Grounded Geometry Transformer (IGGT), an end-to-end large unified transformer to unify the knowledge for both spatial reconstruction and instance-level contextual understanding. Specifically, we design a 3D-Consistent Contrastive Learning strategy that guides IGGT to encode a unified representation with geometric structures and instance-grounded clustering through only 2D visual inputs. This representation supports consistent lifting of 2D visual inputs into a coherent 3D scene with explicitly distinct object instances. To facilitate this task, we further construct InsScene-15K, a large-scale dataset with high-quality RGB images, poses, depth maps, and 3D-consistent instance-level mask annotations with a novel data curation pipeline. Unlike previous methods that bound with a specific language model, we introduce an Instance-Grounded Scene Understanding paradigm, where instance masks serve as the bridge connecting our unified representation with diverse Visual Language Models (VLMs) in a plug-and-play manner, substantially expanding downstream understanding capabilities. Extensive experiments on instance multi-view instance matching, open-vocabulary segmentation, and QA scene grounding demonstrate that IGGT outperforms state-of-the-art methods in both quality and consistency for semantic 3D reconstruction.
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引用它的顶会 Paper6
- Gen3R: 3D Scene Generation Meets Feed-Forward ReconstructionJiaxin Huang, Yuanbo Yang, Bangbang Yang, Lin Ma 等CVPR 2026 · 被引用 24 次
- FlashVGGT: Efficient and Scalable Visual Geometry Transformers with Compressed Descriptor AttentionZipeng Wang, Dan XuCVPR 2026 · 被引用 14 次
- MVGGT: Multimodal Visual Geometry Grounded Transformer for Multiview 3D Referring Expression SegmentationChangli Wu, Haodong Wang, Jiayi Ji, Yutian Yao 等CVPR 2026 · 被引用 8 次
- Holi-Spatial: Evolving Video Streams into Holistic 3D Spatial IntelligenceYuanyuan Gao, Hao Li, Yifei Liu, Xinhao Ji 等ICML 2026 · 被引用 5 次
- PromptDepth: Efficient and Promptable Geometric 3D Vision Model for Embodied IntelligenceXianyun Wang, Jiaxu Miao, Tian Xu, Siyuan Wang 等CVPR 2026
它引用的顶会 Paper19
- Learning Transferable Visual Models From Natural Language SupervisionAlec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh 等ICML 2021 · 被引用 47,906 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Vision Transformers for Dense PredictionRené Ranftl, Alexey Bochkovskiy, Vladlen KoltunICCV 2021 · 被引用 2,647 次
- Language-driven Semantic SegmentationBoyi Li, Kilian Q. Weinberger, Serge J. Belongie, Vladlen Koltun 等ICLR 2022 · 被引用 885 次
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger 等SIGGRAPH 2024 · 被引用 660 次
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