MYOLINK esports: Exploring EMG-based Control Interface through Muscle Activation and Inhibition to Enable Common Gameplay Mechanics among Players with and without Physical Disabilities
Masato Shindo, Shiina Takano, Shuto Sako, Akihiro Miyata, Ryosuke Aoki
摘要
Esports have highlighted both their potential for social inclusion and the accessibility challenges faced by individuals with physical disabilities. This study introduces a novel paradigm for inclusive esports by shifting game control from traditional kinematic inputs to kinetic inputs. An EMG-based control interface enables gameplay through force regulation (e.g., muscle activation and inhibition). The aim is to explore how this interface enables common gameplay mechanics among players with and without physical disabilities. User Study 1 involved 20 able-bodied participants performing competitive esports tasks to examine how EMG-based control accuracy is influenced by movement range, such as wrist and elbow motion. User Study 2 extended the investigation to eight participants with physical disabilities to compare control accuracy between disabled and able-bodied users. The findings suggest that the interface enables common gameplay mechanics for individuals who can separately control activation and inhibition of each muscle corresponding to each EMG sensor via calibration adjustment but disability-related involuntary muscle activity and unintended co-contraction remains a major challenge for the interface.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
相关 Paper
- Perspectives on Mixed-Ability CompetitionPedro Trindade, João Guerreiro, André RodriguesCHI 2025 · 被引用 2 次
- Decoding Intent With Control Theory: Comparing Muscle Versus Manual Interface PerformanceMomona Yamagami, Katherine M. Steele, Samuel A. BurdenCHI 2020 · 被引用 60 次
- Understanding Gesture Input Articulation with Upper-Body Wearables for Users with Upper-Body Motor ImpairmentsRadu-Daniel Vatavu, Ovidiu-Ciprian UngureanCHI 2022 · 被引用 28 次
- Increasing Input Accuracy of Embodied Devices via Electrical Muscle StimulationLonnie Chien, Yudai Tanaka, Noor Amin, Jas Brooks 等CHI 2026 · 被引用 1 次
- Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based GamesLiam Mason, Kathrin Gerling, Patrick Dickinson, Jussi Holopainen 等CHI 2022 · 被引用 10 次
