Lune

CSCW2020顶会

Parallel Worlds: Repeated Initializations of the Same Team to Improve Team Viability

Mark E. Whiting, Irena Gao, Michelle Xing, N'godjigui Junior Diarrassouba, Tonya Nguyen, Michael S. Bernstein

2020年份
19被引次数
8顶会引用

摘要

A team's early interactions are influential: small behaviors cascade, driving the team either toward successful collaboration or toward fracture. Would a team be more viable if it could undo initial interactional missteps and try again? We introduce a technique that supports online and remote teams in creating multiple parallel worlds: the same team meets many times, led to believe that each convening is with a new team due to pseudonym masking while actual membership remains static. Afterward, the team moves forward with the parallel world with the highest viability by using the same pseudonyms and conversation history from that instance. In two experiments, we find that this technique improves team viability: teams that are reconvened from the highest-viability parallel world are significantly more viable than the same group meeting in a new parallel world. Our work suggests parallel worlds can help teams start off on the right foot -and stay there.

CCS Concepts: • Human-centered computing → Empirical studies in collaborative and social computing; Computer supported cooperative work.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper8

问问它们各自怎么用它

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖