Modeling User Performance in Multi-Lane Moving-Target Acquisition
Jonghyun Kim, Joongseok Kim, June-Seop Yoon, Hee-Seung Moon, Sunjun Kim, Byungjoo Lee
摘要
Modern video games often feature moving target acquisition (MTA) tasks, where users must press a button when a moving target reaches an acquisition line. User performance models in MTA are useful for quantitative skill analysis and computational game level design, but have so far been constructed only for cases where there is a single lane for a target to appear and follow. In this study, the first user performance model is presented and validated for an MTA task with multiple lanes. The model is built as an integration of the existing MTA model and the drift-diffusion model, a model of human decision-making process under time-pressure. In a user study, we showed that the model can fit lane recognition error rates and input timing distributions with significantly higher coefficients of determination (R2) and accuracy than a baseline model.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
相关 Paper
- Automated Playtesting with a Cognitive Model of Sensorimotor CoordinationInjung Lee, Hyunchul Kim, Byungjoo LeeACM MM 2021 · 被引用 15 次
- Approximating Drift-Diffusion Models for User Decisions under Nudging and External InformationGustavo Grivol, Hanna Halaburda, Alexander TuzhilinICML 2026
- Modeling Temporal Target Selection: A Perspective from Its Spatial CorrespondenceDifeng Yu, Brandon Victor Syiem, Andrew Irlitti, Tilman Dingler 等CHI 2023 · 被引用 16 次
- Understanding User Behavior in Window Selection using Dragging for Multiple TargetsJae-Yeop Jeong, Jin-Woo JeongCHI 2025 · 被引用 2 次
- Supporting Aim Assistance Algorithms through a Rapidly Trainable, Personalized Model of Players' Spatial and Temporal Aiming AbilityAdrian L. Jessup Schneider, T. C. Nicholas GrahamCHI 2023 · 被引用 5 次
