Evaluating Replay Techniques for Asynchronous Task Handover in Immersive Analytics
Zhengtai Gou, Junxiao Long, Tao Lu, Jian Zhao, Yalong Yang
摘要
Immersive analytics enables collaborative data analysis in shared virtual spaces. While synchronous collaboration in such environments is well-established, real-world analysis often requires an effective task handover—the transfer of knowledge and analytical context between analysts working asynchronously. Traditional handover methods often rely on static annotations that fail to capture the dynamic problem-solving process and spatial context inherent in immersive workflows. To address this handover challenge, we explore session replay as a comprehensive approach for analysts to re-experience a predecessor’s work, facilitating a deeper understanding of both the visual details and the insight formation process. Two phases of studies were conducted to establish design guidelines for such replay systems by investigating the impact of viewing platform (PC vs. VR), perspective (first-person vs. third-person), and navigation control (active vs. passive). Phase 1 identified the optimal replay configurations within each viewing platform, revealing a platform-dependent divergence: PC users favored a guided, first-person perspective for its focused detail, while VR users benefited significantly from the agency afforded by a third-person perspective with active navigation. After refining each condition based on user feedback—including developing a novel hybrid 1PP/3PP format for PC—Phase 2 compared the two optimized systems (PC vs. VR). Our results show that the immersive VR replay led to significantly better task comprehension and workflow reconstruction accuracy, demonstrating the critical role of embodied agency in understanding complex analytical processes.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper17
- Grand Challenges in Immersive AnalyticsBarrett Ens, Benjamin Bach, Maxime Cordeil, Ulrich Engelke 等CHI 2021 · 被引用 220 次
- Embodied Navigation in Immersive Abstract Data Visualization: Is Overview+Detail or Zooming Better for 3D Scatterplots?Yalong Yang, Maxime Cordeil, Johanna Beyer, Tim Dwyer 等IEEE VIS 2020 · 被引用 69 次
- Sensemaking Strategies with Immersive Space to ThinkLee Lisle, Kylie Davidson, J. K. Edward Gitre, Chris North 等IEEE VR 2021 · 被引用 57 次
- Again, Together: Socially Reliving Virtual Reality Experiences When SeparatedCheng Yao Wang, Mose Sakashita, Upol Ehsan, Jingjin Li 等CHI 2020 · 被引用 54 次
- Unraveling the Design Space of Immersive Analytics: A Systematic ReviewDavid Saffo, Sara Di Bartolomeo, Tarik Crnovrsanin, Laura South 等IEEE VIS 2023 · 被引用 41 次
相关 Paper
- Graphical Perception for Immersive AnalyticsMatt Whitlock, Stephen Smart, Danielle Albers SzafirIEEE VR 2020 · 被引用 18 次
- ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User StudiesSebastian Hubenschmid, Jonathan Wieland, Daniel Immanuel Fink, Andrea Batch 等CHI 2022 · 被引用 99 次
- Analyzing User Behaviour Patterns in a Cross-Virtuality Immersive Analytics SystemMohammad Rajabi Seraji, Parastoo Piray, Vahid Zahednejad, Wolfgang StuerzlingerIEEE VR 2024 · 被引用 8 次
- A Comparative Study of Using Augmented vs Virtual Reality in Collaborative TasksTelmo Zarraonandia, Alvaro Montero, Roberto Cuervo-Rosillo, Paloma Díaz 等IEEE VR 2026
- Designing Spatial Visualization and Interactions of Immersive Sankey Diagram in Virtual RealityYang Lu, Junxian Li, Zhitong Cui, Jiapeng Hu 等ACM MM 2024 · 被引用 1 次
