RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels
Tong Xue, Abdallah El Ali, Tianyi Zhang, Gangyi Ding, Pablo César
摘要
Precise emotion ground truth labels for 360° virtual reality (VR) video watching are essential for fine-grained predictions under varying viewing behavior. However, current annotation techniques either rely on post-stimulus discrete self-reports, or real-time, continuous emotion annotations (RCEA) but only for desktop/mobile settings. We present RCEA for 360° VR videos (RCEA-360VR), where we evaluate in a controlled study (N=32) the usability of two peripheral visualization techniques: HaloLight and DotSize. We furthermore develop a method that considers head movements when fusing labels. Using physiological, behavioral, and subjective measures, we show that (1) both techniques do not increase users’ workload, sickness, nor break presence (2) our continuous valence and arousal annotations are consistent with discrete within-VR and original stimuli ratings (3) users exhibit high similarity in viewing behavior, where fused ratings perfectly align with intended labels. Our work contributes usable and effective techniques for collecting fine-grained viewport-dependent emotion labels in 360° VR.
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引用它的顶会 Paper4
- Mood Worlds: A Virtual Environment for Autonomous Emotional ExpressionNadine Wagener, Jasmin Niess, Yvonne Rogers, Johannes SchöningCHI 2022 · 被引用 36 次
- VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive GamesHe Zhang, Xinyang Li, Yuanxi Sun, Xinyi Fu 等IEEE VR 2024 · 被引用 9 次
- Translating Emotions to Annotations: A Participant's Perspective of Physiological Emotion Data CollectionPragya Singh, Ritvik Budhiraja, Pankaj Jalote, Mohan Kumar 等CSCW 2025 · 被引用 4 次
- Through the Eyes of Emotion: A Multi-faceted Eye Tracking Dataset for Emotion Recognition in Virtual RealityTongyun Yang, Bishwas Regmi, Lingyu Du, Andreas Bulling 等UbiComp 2025 · 被引用 3 次
它引用的顶会 Paper3
- Breaking The Experience: Effects of Questionnaires in VR User StudiesSusanne Putze, Dmitry Alexandrovsky, Felix Putze, Sebastian Höffner 等CHI 2020 · 被引用 135 次
- RCEA: Real-time, Continuous Emotion Annotation for Collecting Precise Mobile Video Ground Truth LabelsTianyi Zhang, Abdallah El Ali, Chen Wang, Alan Hanjalic 等CHI 2020 · 被引用 51 次
- Comparing the Quality of Highly Realistic Digital Humans in 3DoF and 6DoF: A Volumetric Video Case StudyShishir Subramanyam, Jie Li, Irene Viola, Pablo CésarIEEE VR 2020 · 被引用 10 次
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