Estimating α-Rank from A Few Entries with Low Rank Matrix Completion
Yali Du, Xue Yan, Xu Chen, Jun Wang, Haifeng Zhang
摘要
Multi-agent evaluation aims at the assessment of an agent's strategy on the basis of interaction with others. Typically, existing methods such as ↵-rank and its approximation still require to exhaustively compare all pairs of joint strategies for an accurate ranking, which in practice is computationally expensive. In this paper, we aim to reduce the number of pairwise comparisons in recovering a satisfying ranking for n strategies in two-player meta-games, by exploring the fact that agents with similar skills may achieve similar payoffs against others. Two situations are considered: the first one is when we can obtain the true payoffs; the other one is when we can only access noisy payoff. Based on these formulations, we leverage low-rank matrix completion and design two novel algorithms for noise-free and noisy evaluations respectively. For both of these settings, we theorize that O(nr log n) (n is the number of agents and r is the rank of the payoff matrix) payoff entries are required to achieve sufficiently well strategy evaluation performance. Empirical results on evaluating the strategies in three synthetic games and twelve real world games demonstrate that strategy evaluation from a few entries can lead to comparable performance to algorithms with full knowledge of the payoff matrix.
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- Real World Games Look Like Spinning TopsWojciech M. Czarnecki, Gauthier Gidel, Brendan D. Tracey, Karl Tuyls 等NeurIPS 2020 · 被引用 123 次
- A Generalized Training Approach for Multiagent LearningPaul Muller, Shayegan Omidshafiei, Mark Rowland, Karl Tuyls 等ICLR 2020 · 被引用 110 次
- Estimating α-Rank by Maximizing Information GainTabish Rashid, Cheng Zhang, Kamil CiosekAAAI 2021 · 被引用 9 次
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