S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling
Ze Yang, Shenlong Wang, Sivabalan Manivasagam, Zeng Huang, Wei-Chiu Ma, Xinchen Yan, Ersin Yumer, Raquel Urtasun
摘要
Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with different shape, pose and clothing, it is critical to develop methods that can automatically reconstruct and animate humans at scale from real world data. Towards this goal, we represent the pedestrian’s shape, pose and skinning weights as neural implicit functions that are directly learned from data. This representation enables us to handle a wide variety of different pedestrian shapes and poses without explicitly fitting a human parametric body model, allowing us to handle a wider range of human geometries and topologies. We demonstrate the effectiveness of our approach on various datasets and show that our reconstructions outperform existing state-of-the-art methods. Furthermore, our re-animation experiments show that we can generate 3D human animations at scale from a single RGB image (and/or an optional LiDAR sweep) as input.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper11
- PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human DigitizationShunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima 等ICCV 2019 · 被引用 1,411 次
- Learning to Reconstruct 3D Human Pose and Shape via Model-Fitting in the LoopNikos Kolotouros, Georgios Pavlakos, Michael J. Black, Kostas DaniilidisICCV 2019 · 被引用 1,139 次
- Tex2Shape: Detailed Full Human Body Geometry From a Single ImageThiemo Alldieck, Gerard Pons-Moll, Christian Theobalt, Marcus A. MagnorICCV 2019 · 被引用 343 次
- Texture Fields: Learning Texture Representations in Function SpaceMichael Oechsle, Lars M. Mescheder, Michael Niemeyer, Thilo Strauss 等ICCV 2019 · 被引用 334 次
- TexturePose: Supervising Human Mesh Estimation With Texture ConsistencyGeorgios Pavlakos, Nikos Kolotouros, Kostas DaniilidisICCV 2019 · 被引用 109 次
相关 Paper
- Neural-GIF: Neural Generalized Implicit Functions for Animating People in ClothingGarvita Tiwari, Nikolaos Sarafianos, Tony Tung, Gerard Pons-MollICCV 2021 · 被引用 130 次
- NPMs: Neural Parametric Models for 3D Deformable ShapesPablo R. Palafox, Aljaz Bozic, Justus Thies, Matthias Nießner 等ICCV 2021 · 被引用 129 次
- Structured Local Radiance Fields for Human Avatar ModelingZerong Zheng, Han Huang, Tao Yu, Hongwen Zhang 等CVPR 2022 · 被引用 115 次
- PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video SequenceZijian Dong, Chen Guo, Jie Song, Xu Chen 等CVPR 2022 · 被引用 60 次
- ARCH: Animatable Reconstruction of Clothed HumansZeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li 等CVPR 2020
