A Qualitative Investigation of User Transitions and Frictions in Cross-Reality Applications
Julius von Willich, Frank Nelles, Wen-Jie Tseng, Jan Gugenheimer, Sebastian Günther, Max Mühlhäuser
摘要
Research in Augmented Reality (AR) and Virtual Reality (VR) has mostly viewed them in isolation. Yet, when used together in practical settings, AR and VR each offer unique strengths, necessitating multiple transitions to harness their advantages. This paper investigates potential challenges in Cross-Reality (CR) transitions to inform future application design. We implemented a CR system featuring a 3D modeling task that requires users to switch between PC, AR, and VR. Using a talk-aloud study (n=12) and thematic analysis, we revealed that frictions primarily arose when transitions conflicted with users' Spatial Mental Model (SMM). Furthermore, we found five transition archetypes employed to enhance productivity once an SMM was established. Our findings uncover that transitions have to focus on establishing and upholding the SMM of users across realities, by communicating differences between them.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- The Last Door You Open: A Mixed-Methods Study on Design Strategies for Positive Disengagement in Virtual Reality GamesZiyan Wang, Zhiqing Wu, Siqi Yu, Mingming Fan 等CHI 2026 · 被引用 2 次
- Roomify: Spatially-Grounded Style Transformation for Immersive Virtual EnvironmentsXueyang Wang, Qinxuan Cen, Weitao Bi, Yunxiang Ma 等CHI 2026 · 被引用 1 次
它引用的顶会 Paper10
- SemanticAdapt: Optimization-based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic ConnectionsYifei Cheng, Yukang Yan, Xin Yi, Yuanchun Shi 等UIST 2021 · 被引用 143 次
- BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented RealityFengyuan Zhu, Tovi GrossmanCHI 2020 · 被引用 134 次
- A Design Space Exploration of Worlds in MiniatureKurtis Thorvald Danyluk, Barrett Ens, Bernhard Jenny, Wesley WillettCHI 2021 · 被引用 71 次
- Collaborating Across Realities: Analytical Lenses for Understanding Dyadic Collaboration in Transitional InterfacesJan-Henrik Schröder, Daniel Schacht, Niklas Peper, Anita Marie Hamurculu 等CHI 2023 · 被引用 54 次
- Sketched Reality: Sketching Bi-Directional Interactions Between Virtual and Physical Worlds with AR and Actuated Tangible UIHiroki Kaimoto, Kyzyl Monteiro, Mehrad Faridan, Jiatong Li 等UIST 2022 · 被引用 46 次
相关 Paper
- CollabAR - Investigating the Mediating Role of Mobile AR Interfaces on Co-Located Group CollaborationThomas Wells, Steven HoubenCHI 2020 · 被引用 37 次
- SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop InterfacesJohann Wentzel, Fraser Anderson, George W. Fitzmaurice, Tovi Grossman 等CHI 2024 · 被引用 13 次
- From Display to Interaction: Design Patterns for Cross-Reality SystemsRobbe Cools, Jihae Han, Augusto Esteves, Adalberto L. SimeoneIEEE VR 2025 · 被引用 10 次
- Comparison of Cross-Reality Transition Techniques Between 3D and 2D Display Spaces in Desktop-AR SystemsRobbe Cools, Inne Maerevoet, Matt Gottsacker, Adalberto L. SimeoneIEEE VR 2025 · 被引用 7 次
- Physicality As an Anchor for Coordination: Examining Collocated Collaboration in Physical and Mobile Augmented Reality SettingsLev Poretski, Joel Lanir, Ram Margalit, Ofer ArazyCSCW 2021 · 被引用 15 次
