The Triangle of Misunderstanding in Interactive Virtual Narratives: Gulfs Between System, Designers and Players
Florent Robert, Hui-Yin Wu, Lucile Sassatelli, Marco Winckler
摘要
Designers of storytelling experiences in virtual reality (VR) can take advantage of the medium's realism and immersion to communicate their intentions. However, interaction freedom comes with unpredictability, raising the risk of miscommunication between the experience sought by the designer and the player's interpretation. To better understand such miscommunications, we revisit Don Norman's work on stages of action to propose a model of designerplayer gulfs in VR that incorporates eight classes of communication gulfs. We designed a two-phase study where 10 participants designed VR scenarios and then played scenarios created by previous participants. Through coupled structured interviews, we identified 127 issues in VR-mediated communication that were mapped to our model to understand their impact on the player's interpretation of the narrative experience. Our work provides a roadmap to identifying sources of miscommunication in VR, a first step to conceiving principles and guidelines for achieving effective communication in storytelling experiences.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper3
- SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal CuesErwin Wu, Mitski Piekenbrock, Takuto Nakamura, Hideki KoikeIEEE VR 2021 · 被引用 89 次
- Automatic Synthesis of Virtual Wheelchair Training ScenariosWanwan Li, Javier Talavera, Amilcar Gomez Samayoa, Jyh-Ming Lien 等IEEE VR 2020 · 被引用 13 次
- Task-based methodology to characterise immersive user experience with multivariate dataFlorent Robert, Hui-Yin Wu, Lucile Sassatelli, Marco WincklerIEEE VR 2024 · 被引用 3 次
相关 Paper
- Bridging the Gulf of Envisioning: Cognitive Challenges in Prompt Based Interactions with LLMsHariharan Subramonyam, Roy Pea, Christopher Lawrence Pondoc, Maneesh Agrawala 等CHI 2024 · 被引用 137 次
- From Alien to Ally: Exploring Non-Verbal Communication with Non-Anthropomorphic Avatars in a Collaborative Escape-RoomFederico Espositi, Maurizio Vetere, Andrea BonariniCHI 2025 · 被引用 4 次
- Long-Term Effects of User Expertise and Application Design on Collision Anxiety in VR GamesPatrizia Ring, Maic MasuchCHI 2025 · 被引用 3 次
- Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual RealityAdalberto L. Simeone, Robbe Cools, Stan Depuydt, João Maria Gomes 等CHI 2022 · 被引用 52 次
- "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful GamesAlena Denisova, Julia Ayumi Bopp, Thuy Duong Nguyen, Elisa D. MeklerCHI 2021 · 被引用 38 次
