Unified many-worlds browsing of arbitrary physics-based animations
Purvi Goel, Doug L. James
摘要
Manually tuning physics-based animation parameters to explore a simulation outcome space or achieve desired motion outcomes can be notoriously tedious. This problem has motivated many sophisticated and specialized optimization-based methods for fine-grained (keyframe) control, each of which are typically limited to specific animation phenomena, usually complicated, and, unfortunately, not widely used. In this paper, we propose Unified Many-Worlds Browsing (UMWB), a practical method for sample-level control and exploration of physics-based animations. Our approach supports browsing of large simulation ensembles of arbitrary animation phenomena by using a unified volumetric WORLDPACK representation based on spatiotemporally compressed voxel data associated with geometric occupancy and other low-fidelity animation state. Beyond memory reduction, the WORLDPACK representation also enables unified query support for interactive browsing: it provides fast evaluation of approximate spatiotemporal queries, such as occupancy tests that find ensemble samples ("worlds") where material is either IN or NOT IN a user-specified spacetime region. WORLDPACKS also support real-time hardware-accelerated voxel rendering by exploiting the spatially hierarchical and temporal RLE raster data structure. Our UMWB implementation supports interactive browsing (and offline refinement) of ensembles containing thousands of simulation samples, and fast spatiotemporal queries and ranking. We show UMWB results using a wide variety of physics-based animation phenomena---not just JELL-O ® .
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper6
- Sequential gallery for interactive visual design optimizationYuki Koyama, Issei Sato, Masataka GotoSIGGRAPH 2020 · 被引用 90 次
- Lagrangian neural style transfer for fluidsByungsoo Kim, Vinicius C. Azevedo, Markus Gross, Barbara SolenthalerSIGGRAPH 2020 · 被引用 43 次
- QuanTaichi: a compiler for quantized simulationsYuanming Hu, Jiafeng Liu, Xuanda Yang, Mingkuan Xu 等SIGGRAPH 2021 · 被引用 40 次
- Design Adjectives: A Framework for Interactive Model-Guided Exploration of Parameterized Design SpacesEvan Shimizu, Matthew Fisher, Sylvain Paris, James McCann 等UIST 2020 · 被引用 22 次
- Stream-guided smoke simulationsSyuhei Sato, Yoshinori Dobashi, Theodore KimSIGGRAPH 2021 · 被引用 21 次
相关 Paper
- SCom DAG: compact representation of spatial data for real-time renderingAlbert Garifullin, Nikolay Mayorov, Eduard Hauer, Alexey G. Voloboy 等SIGGRAPH 2026
- Attribute-Aware RBFs: Interactive Visualization of Time Series Particle Volumes Using RT Core Range QueriesNate Morrical, Stefan Zellmann, Alper Sahistan, Patrick C. Shriwise 等IEEE VIS 2023 · 被引用 4 次
- OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics GenerationYuchen Lin, Chenguo Lin, Jianjin Xu, Yadong MuICLR 2025
- PIE-NeRF: Physics-Based Interactive Elastodynamics with NeRFYutao Feng, Yintong Shang, Xuan Li, Tianjia Shao 等CVPR 2024
- Probabilistic Occlusion Culling using Confidence Maps for High-Quality Rendering of Large Particle DataMohamed Ibrahim, Peter Rautek, Guido Reina, Marco Agus 等IEEE VIS 2021 · 被引用 11 次
