OccFusion: Rendering Occluded Humans with Generative Diffusion Priors
Adam Sun, Tiange Xiang, Scott L. Delp, Li Fei-Fei, Ehsan Adeli
摘要
Most existing human rendering methods require every part of the human to be fully visible throughout the input video. However, this assumption does not hold in real-life settings where obstructions are common, resulting in only partial visibility of the human. Considering this, we present OccFusion, an approach that utilizes efficient 3D Gaussian splatting supervised by pretrained 2D diffusion models for efficient and high-fidelity human rendering. We propose a pipeline consisting of three stages. In the Initialization stage, complete human masks are generated from partial visibility masks. In the Optimization stage, human 3D Gaussians are optimized with additional supervision by Score-Distillation Sampling (SDS) to create a complete geometry of the human. Finally, in the Refinement stage, in-context inpainting is designed to further improve rendering quality on the less observed human body parts. We evaluate OccFusion on ZJU-MoCap and challenging OcMotion sequences and find that it achieves state-of-the-art performance in the rendering of occluded humans.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper4
- PhysDiff-VTON: Cross-Domain Physics Modeling and Trajectory Optimization for Virtual Try-OnShibin Mei, Bingbing NiNeurIPS 2025 · 被引用 4 次
- Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction ReconstructionHyungjun Doh, Dong In Lee, Seunggeun Chi, Pin-Hao Huang 等ACM MM 2025 · 被引用 1 次
- DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View DiffusionYansong Qu, Shaohui Dai, Xinyang Li, Yuze Wang 等AAAI 2026
- CHROME: Clothed Human Reconstruction with Occlusion-Resilience and Multiview-Consistency from a Single ImageArindam Dutta, Meng Zheng, Zhongpai Gao, Benjamin Planche 等ICCV 2025
它引用的顶会 Paper41
- Language Models are Few-Shot LearnersTom B. Brown, Benjamin Mann, Nick Ryder, Melanie Subbiah 等NeurIPS 2020 · 被引用 64,255 次
- Segment AnythingAlexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao 等ICCV 2023 · 被引用 13,211 次
- High-Resolution Image Synthesis with Latent Diffusion ModelsRobin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser 等CVPR 2022 · 被引用 13,123 次
- Adding Conditional Control to Text-to-Image Diffusion ModelsLvmin Zhang, Anyi Rao, Maneesh AgrawalaICCV 2023 · 被引用 6,759 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
相关 Paper
- CrowdGaussian: Reconstructing High-Fidelity 3D Gaussians for Human Crowd from a Single ImageYizheng Song, Yiyu Zhuang, Qipeng Xu, Haixiang Wang 等CVPR 2026 · 被引用 1 次
- How to Use Diffusion Priors under Sparse Views?Qisen Wang, Yifan Zhao, Jiawei Ma, Jia LiNeurIPS 2024 · 被引用 12 次
- HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure PriorsPanwang Pan, Zhuo Su, Chenguo Lin, Zhen Fan 等NeurIPS 2024 · 被引用 76 次
- Text-to-3D using Gaussian SplattingZilong Chen, Feng Wang, Yikai Wang, Huaping LiuCVPR 2024
- Disco4D: Disentangled 4D Human Generation and Animation from a Single ImageHui En Pang, Shuai Liu, Zhongang Cai, Lei Yang 等CVPR 2025
