PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation
Haofei Xu, Rundi Wu, Philipp Henzler, Nikolai Kalischek, Michael Oechsle, Fabian Manhardt, Marc Pollefeys, Andreas Geiger, Federico Tombari, Michael Niemeyer
摘要
State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures and loss functions (e.g., MoGe), or necessitate compressing geometry into latent spaces (e.g., GeometryCrafter) to leverage pre-trained latent diffusion models. In this work, we demonstrate that such architectural overhead and intricate loss formulations are unnecessary. We introduce a minimalist pixel-space Diffusion Transformer built on a plain ViT, which operates directly on raw 3D point map patches and is conditioned on image tokens from a pre-trained DINOv3. Unlike existing latent diffusion-based approaches, we train our diffusion backbone entirely from scratch, eliminating the need for point map tokenizers. We show that this streamlined approach yields results superior to complex latent-based diffusion models while remaining significantly simpler than hybrid alternatives. Notably, our model produces sharper geometric structures and achieves significantly better results on highly ambiguous regions, such as transparent objects.
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