Per Garment Capture and Synthesis for Real-time Virtual Try-on
Toby Long Hin Chong, I-Chao Shen, Nobuyuki Umetani, Takeo Igarashi
摘要
Virtual try-on is a promising application of computer graphics and human computer interaction that can have a profound real-world impact especially during this pandemic. Existing image-based works try to synthesize a try-on image from a single image of a target garment, but it inherently limits the ability to react to possible interactions. It is difficult to reproduce the change of wrinkles caused by pose and body size change, as well as pulling and stretching of the garment by hand. In this paper, we propose an alternative per garment capture and synthesis workflow to handle such rich interactions by training the model with many systematically captured images. Our workflow is composed of two parts: garment capturing and clothed person image synthesis. We designed an actuated mannequin and an efficient capturing process that collects the detailed deformations of the target garments under diverse body sizes and poses. Furthermore, we proposed to use a custom-designed measurement garment, and we captured paired images of the measurement garment and the target garments. We then learn a mapping between the measurement garment and the target garments using deep image-to-image translation. The customer can then try on the target garments interactively during online shopping. The proposed workflow requires certain manual labor, but we believe that the cost is acceptable given that the retailers are already paying significant costs for hiring professional photographers and models, stylists, and editors to take photographs for promotion. Our method can remove the need of hiring these costly professionals. We evaluated the effectiveness of the proposed system with ablation studies and quality comparison with previous virtual try-on methods. We perform a user study to show our promising virtual try-on performances. Moreover, we also demonstrate that we use our method for changing virtual costumes in video conferences. Finally, we provide the collected dataset as the cloth dataset parameterized by various viewing angles, body poses, and sizes.
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- Towards Multi-Pose Guided Virtual Try-On NetworkHaoye Dong, Xiaodan Liang, Xiaohui Shen, Bochao Wang 等ICCV 2019 · 被引用 226 次
- Towards Photo-Realistic Virtual Try-On by Adaptively Generating↔Preserving Image ContentHan Yang, Ruimao Zhang, Xiaobao Guo, Wei Liu 等CVPR 2020
- Analyzing and Improving the Image Quality of StyleGANTero Karras, Samuli Laine, Miika Aittala, Janne Hellsten 等CVPR 2020
- Learning to Transfer Texture From Clothing Images to 3D HumansAymen Mir, Thiemo Alldieck, Gerard Pons-MollCVPR 2020
- Learning to Dress 3D People in Generative ClothingQianli Ma, Jinlong Yang, Anurag Ranjan, Sergi Pujades 等CVPR 2020
相关 Paper
- iTryOn: Mastering Interactive Video Virtual Try-On with Spatial-Semantic GuidanceJun Zheng, Zhengze Xu, Mengting Chen, Chen Wenyin 等ICML 2026 · 被引用 1 次
- GT-MUST: Gated Try-on by Learning the Mannequin-Specific TransformationNing Wang, Jing Zhang, Lefei Zhang, Dacheng TaoACM MM 2022 · 被引用 1 次
- M3D-VTON: A Monocular-to-3D Virtual Try-On NetworkFuwei Zhao, Zhenyu Xie, Michael Kampffmeyer, Haoye Dong 等ICCV 2021 · 被引用 81 次
- Image Based Virtual Try-On Network From Unpaired DataAssaf Neuberger, Eran Borenstein, Bar Hilleli, Eduard Oks 等CVPR 2020
- ClothFlow: A Flow-Based Model for Clothed Person GenerationXintong Han, Weilin Huang, Xiaojun Hu, Matthew R. ScottICCV 2019 · 被引用 297 次
