Scripted Vicarious Dialogues: Educational Video Augmentation Method for Increasing Isolated Students' Engagement
Thitaree Tanprasert, Sidney S. Fels, Luanne Sinnamon, Dongwook Yoon
摘要
Videos are convenient resources for asynchronous learning, but they lack interpersonal interactions found in synchronous classrooms. Due to missed social connectedness, the isolated video-based learners experience low emotional, behavioral, and cognitive engagement. This work presents "Scripted Vicarious Dialogues" (SVD), a technique for engaging students in a pseudo-social experience of witnessing scripted dialogues between virtual characters (teaching assistants and students) around a video. We conducted a participatory design study to derive design guidelines for SVD. The findings indicate the need to distinguish the virtual components and to give students control of the dialogue’s pace. We then implemented an interactive prototype of SVD and evaluated it (N=40) against a non-social, direct-learning baseline. The results show that the preference for SVD versus the baseline is polarized (25 of 40 preferred SVD; no neutral preferences), and those who preferred SVD had significantly higher emotional and behavioral engagement with SVD compared to the baseline.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper3
- Debate Chatbots to Facilitate Critical Thinking on YouTube: Social Identity and Conversational Style Make A DifferenceThitaree Tanprasert, Sidney S. Fels, Luanne Sinnamon, Dongwook YoonCHI 2024 · 被引用 51 次
- VIVID: Human-AI Collaborative Authoring of Vicarious Dialogues from Lecture VideosSeulgi Choi, Hyewon Lee, Yoonjoo Lee, Juho KimCHI 2024 · 被引用 16 次
- PeerEdu: Bootstrapping Online Learning Behaviors via Asynchronous Area of Interest Sharing from Peer GazeSonglin Xu, Dongyin Hu, Ru Wang, Xinyu ZhangCHI 2025 · 被引用 9 次
它引用的顶会 Paper5
- Understanding the impact of explanations on advice-taking: a user study for AI-based clinical Decision Support SystemsCecilia Panigutti, Andrea Beretta, Fosca Giannotti, Dino PedreschiCHI 2022 · 被引用 129 次
- Recruiting Participants With Programming Skills: A Comparison of Four Crowdsourcing Platforms and a CS Student Mailing ListMohammad Tahaei, Kami VanieaCHI 2022 · 被引用 45 次
- Great Chain of Agents: The Role of Metaphorical Representation of Agents in Conversational CrowdsourcingJi-Youn Jung, Sihang Qiu, Alessandro Bozzon, Ujwal GadirajuCHI 2022 · 被引用 42 次
- Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and ChallengesYelim Kim, Mohi Reza, Joanna McGrenere, Dongwook YoonCHI 2021 · 被引用 42 次
- Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with ChildrenLaura Scheepmaker, Kay Kender, Christopher Frauenberger, Geraldine FitzpatrickCHI 2021 · 被引用 32 次
相关 Paper
- Instructional Video Design: Investigating the Impact of Monologue- and Dialogue-style PresentationsBridjet Lee, Kasia MuldnerCHI 2020 · 被引用 24 次
- Mapping Design Dimensions for Collaborative Learning in Virtual Reality: A Scoping ReviewMichelle Lui, Yuqi Wang, Joy Jiaying Yu, Chloe LokCHI 2026 · 被引用 1 次
- Synthesis-Assisted Video Prototyping From a DocumentPeggy Chi, Tao Dong, Christian Früh, Brian Colonna 等UIST 2022 · 被引用 18 次
- VideoClipper: Rapid Prototyping with the "Editing-in-the-Camera" MethodWendy E. Mackay, Alexandre Battut, Germán Leiva, Michel Beaudouin-LafonCHI 2024 · 被引用 5 次
- Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum DisorderInha Cha, Sung-In Kim, Hwajung Hong, Heejeong Yoo 等CHI 2021 · 被引用 63 次
