GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS
Saman Kazemkhani, Aarav Pandya, Daphne Cornelisse, Brennan Shacklett, Eugene Vinitsky
摘要
Multi-agent learning algorithms have been successful at generating superhuman planning in various games but have had limited impact on the design of deployed multi-agent planners. A key bottleneck in applying these techniques to multiagent planning is that they require billions of steps of experience. To enable the study of multi-agent planning at scale, we present GPUDrive. GPUDrive is a GPU-accelerated, multi-agent simulator built on top of the Madrona Game Engine capable of generating over a million simulation steps per second. Observation, reward, and dynamics functions are written directly in C++, allowing users to define complex, heterogeneous agent behaviors that are lowered to highperformance CUDA. Despite these low-level optimizations, GPUDrive is fully accessible through Python, offering a seamless and efficient workflow for multiagent, closed-loop simulation. Using GPUDrive, we train reinforcement learning agents on the Waymo Open Motion Dataset, achieving efficient goal-reaching in minutes and scaling to thousands of scenarios in hours. We open-source the code and pre-trained agents at www.github.com/Emerge-Lab/gpudrive
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper10
- LEAD: Minimizing Learner-Expert Asymmetry in End-to-End DrivingLong Nguyen, Micha Fauth, Bernhard Jaeger, Daniel Dauner 等CVPR 2026 · 被引用 28 次
- SPiDR: A Simple Approach for Zero-Shot Safety in Sim-to-Real TransferYarden As, Chengrui Qu, Benjamin Unger, Dongho Kang 等NeurIPS 2025 · 被引用 9 次
- SPACeR: Self-Play Anchoring with Centralized Reference ModelsWei-Jer Chang, Akshay Rangesh, Kevin Joseph, Matthew Strong 等ICLR 2026 · 被引用 9 次
- LSD-3D: Large-Scale 3D Driving Scene Generation with Geometry GroundingJulian Ost, Andrea Ramazzina, Amogh Joshi, Maximilian Bömer 等AAAI 2026 · 被引用 6 次
- SceneStreamer: Continuous Scenario Generation as Next Token Group PredictionZhenghao Peng, Yuxin Liu, Bolei ZhouICLR 2026 · 被引用 5 次
它引用的顶会 Paper6
- Large Scale Interactive Motion Forecasting for Autonomous Driving : The Waymo Open Motion DatasetScott Ettinger, Shuyang Cheng, Benjamin Caine, Chenxi Liu 等ICCV 2021 · 被引用 817 次
- PyTorch 2: Faster Machine Learning Through Dynamic Python Bytecode Transformation and Graph CompilationJason Ansel, Edward Z. Yang, Horace He, Natalia Gimelshein 等ASPLOS 2024 · 被引用 693 次
- Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAXClément Bonnet, Daniel Luo, Donal Byrne, Shikha Surana 等ICLR 2024 · 被引用 52 次
- Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and PlanningAnton Bakhtin, David J. Wu, Adam Lerer, Jonathan Gray 等ICLR 2023 · 被引用 10 次
- nuScenes: A Multimodal Dataset for Autonomous DrivingHolger Caesar, Varun Bankiti, Alex H. Lang, Sourabh Vora 等CVPR 2020
相关 Paper
- Large Batch Simulation for Deep Reinforcement LearningBrennan Shacklett, Erik Wijmans, Aleksei Petrenko, Manolis Savva 等ICLR 2021 · 被引用 29 次
- Megaverse: Simulating Embodied Agents at One Million Experiences per SecondAleksei Petrenko, Erik Wijmans, Brennan Shacklett, Vladlen KoltunICML 2021 · 被引用 26 次
- Differentiable Model Predictive Control on the GPUEmre Adabag, Marcus Greiff, John Subosits, Thomas Jonathan LewICLR 2026 · 被引用 13 次
- SimScale: Learning to Drive via Real-World Simulation at ScaleHaochen Tian, Tianyu Li, Haochen Liu, Jiazhi Yang 等CVPR 2026 · 被引用 40 次
- An Extensible, Data-Oriented Architecture for High-Performance, Many-World SimulationBrennan Shacklett, Luc Guy Rosenzweig, Zhiqiang Xie, Bidipta Sarkar 等SIGGRAPH 2023 · 被引用 13 次
