PhyWorldBench: A Comprehensive Evaluation of Physical Realism in Text-to-Video Models
Jing Gu, Xian Liu, Yu Zeng, Ashwin Nagarajan, Fangrui Zhu, Daniel Hong, Yue Fan, Qianqi Yan, Kaiwen Zhou, Ming-Yu Liu, Xin Wang
摘要
Figure 2 : Success rates of video generation models on PhyWorldBench. Among open-source models, Wanx demonstrated the highest performance, while Pika achieved the best results among proprietary models with a success rate of 0.262. Despite these advancements, substantial progress remains necessary to refine the capability of these models to accurately simulate the intricate dynamics of the real world. ical phenomena with varying prompt types, deriving targeted recommendations for crafting prompts that enhance fidelity to physical principles. INTRODUCTION The field of video generation has made remarkable progress, with models producing visually compelling and often photorealistic outputs. These advances have enabled transformative applications across industries such as entertainment, education, and scientific visualization. However, despite their visual fidelity, do video generation models truly understand the laws of physics in the real world? To answer this question, we introduce PhyWorldBench, a rigorous benchmark designed to evaluate how well video generation models can simulate real-world physics. As illustrated in Figure 1 , PhyWorldBench systematically tests models across multiple levels of physical phenomena, from fundamental concepts like object motion to complex dynamics, including rigid body interactions and human/animal motion. Additionally, we propose a novel Anti-Physics category, where prompts deliberately violate real-world physics. On one hand, this design verifies whether models genuinely understand physical laws-rather than merely reproducing patterns from real-world training data. On the other hand, anti-physics content itself holds practical value in creative applications, where imaginative or otherwise impossible scenarios are beneficial. We meticulously designed and annotated 1,050 prompts and the standard set for each prompt individually to cover a broad range of physical scenarios. This substantial annotation work ensures that our benchmark is both comprehensive and precise, allowing for a more thorough assessment of video generation models' capabilities. Furthermore, we present a context-aware-prompt metric using MLLM (OpenAI Team, 2024; Gemini Team, 2024) , which directly assesses if the video satisfies the physics standards or not. Such evaluation not only provided an unbiased metric but also significantly reduced the evaluation cost. To examine the current status of video generation models and provide a detailed analysis, we selected five proprietary models-
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper5
- 4DWorldBench: A Comprehensive Evaluation Framework for 3D/4D World Generation ModelsYiting Lu, Wei Luo, Peiyan Tu, Haoran Li 等CVPR 2026 · 被引用 10 次
- PhysInOne: Visual Physics Learning and Reasoning in One SuiteSiyuan Zhou, Hejun Wang, Hu Cheng, Jinxi Li 等CVPR 2026 · 被引用 9 次
- Struct2D: A Perception-Guided Framework for Spatial Reasoning in MLLMsFangrui Zhu, Hanhui Wang, Yiming Xie, Jing Gu 等NeurIPS 2025 · 被引用 7 次
- SeeU: Seeing the Unseen World via 4D Dynamics-aware GenerationYu Yuan, Tharindu Wickremasinghe, Zeeshan Nadir, Xijun Wang 等CVPR 2026 · 被引用 3 次
- Lighting-grounded Video Generation with Renderer-based Agent ReasoningZiqi Cai, Taoyu Yang, Zheng Chang, Si Li 等CVPR 2026 · 被引用 3 次
它引用的顶会 Paper8
- VideoPhy-2: A Challenging Action-Centric Physical Commonsense Evaluation in Video GenerationHritik Bansal, Clark Peng, Yonatan Bitton, Roman Goldenberg 等ICLR 2026 · 被引用 146 次
- CogVideo: Large-scale Pretraining for Text-to-Video Generation via TransformersWenyi Hong, Ming Ding, Wendi Zheng, Xinghan Liu 等ICLR 2023 · 被引用 116 次
- Evaluation of Text-to-Video Generation Models: A Dynamics PerspectiveMingxiang Liao, Hannan Lu, Qixiang Ye, Wangmeng Zuo 等NeurIPS 2024 · 被引用 89 次
- VideoScore: Building Automatic Metrics to Simulate Fine-grained Human Feedback for Video GenerationXuan He, Dongfu Jiang, Ge Zhang, Max Ku 等EMNLP 2024 · 被引用 20 次
- VideoPhy: Evaluating Physical Commonsense for Video GenerationHritik Bansal, Zongyu Lin, Tianyi Xie, Zeshun Zong 等ICLR 2025 · 被引用 1 次
相关 Paper
- Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video GenerationFanqing Meng, Jiaqi Liao, Xinyu Tan, Quanfeng Lu 等ICML 2025
- Impossible VideosZechen Bai, Hai Ci, Mike Zheng ShouICML 2025
- PAI-Bench: A Comprehensive Benchmark For Physical AIFengzhe Zhou, Jiannan Huang, Jialuo Li, Deva Ramanan 等CVPR 2026 · 被引用 32 次
- Evaluating Newtonian Mechanics in Video Generative Models with Real Physical SystemsAntonios Tragoudaras, Chenyu Zhang, Daniil Cherniavskii, Antonis Vozikis 等ICML 2026 · 被引用 39 次
- PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World UnderstandingWei Chow, Jiageng Mao, Boyi Li, Daniel Seita 等ICLR 2025 · 被引用 2 次
