Lune

CVPR2025顶会

TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features

Dana Cohen-Bar, Daniel Cohen-Or, Gal Chechik, Yoni Kasten

2025年份

摘要

As 3D content creation continues to grow, transferring semantic textures between 3D meshes remains a significant challenge in computer graphics. While recent methods leverage text-to-image diffusion models for texturing, they often struggle to preserve the appearance of the source texture during texture transfer. We present TriTex, a novel approach that learns a volumetric texture field from a single textured mesh by mapping semantic features to surface colors. Using an efficient triplane-based architecture, our method enables semantic-aware texture transfer to a novel target mesh. Despite training on just one example, it generalizes effectively to diverse shapes within the same category. Extensive evaluation on our newly created benchmark dataset shows that TriTex achieves superior texture transfer quality and fast inference times compared to existing methods. Our approach advances single-example texture transfer, providing a practical solution for maintaining visual coherence across related 3D models in applications like game development and simulation. Project page: https://danacohen95.github.io/TriTex/.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

lune papers fulltext ac2eccfd-8bbe-4593-90e5-e28c7bba9360

它引用的顶会 Paper34

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖