Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
Yutao Feng, Xiang Feng, Yintong Shang, Ying Jiang, Chang Yu, Zeshun Zong, Tianjia Shao, Hongzhi Wu, Kun Zhou, Chenfanfu Jiang, Yin Yang
摘要
We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian Splatting and Position-Based Dynamics (PBD) in the underlying representation, we manage rendering, view synthesis, and the dynamics of solids and fluids in a cohesive manner. Similar to GaussianShader, we enhance each Gaussian kernel with an added normal, aligning the kernel's orientation with the surface normal to refine the PBD simulation. This approach effectively eliminates spiky noises that arise from rotational deformation in solids. It also allows us to integrate physically based rendering to augment the dynamic surface reflections on fluids. Consequently, our framework is capable of realistically reproducing surface highlights on dynamic fluids and facilitating interactions between scene objects and fluids from new views.
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引用它的顶会 Paper15
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- Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-Order Geometric PrimitivesZiyu Zhang, Binbin Huang, Hanqing Jiang, Liyang Zhou 等ICCV 2025 · 被引用 5 次
- FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian SplattingQianfan Shen, Ningxiao Tao, Qiyu Dai, Tianle Chen 等ICLR 2026 · 被引用 3 次
- Gaussian Fluids: A Grid-Free Fluid Solver based on Gaussian Spatial RepresentationJingrui Xing, Bin Wang, Mengyu Chu, Baoquan ChenSIGGRAPH 2025 · 被引用 2 次
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