Thresholded Lasso Bandit
Kaito Ariu, Kenshi Abe, Alexandre Proutière
摘要
In this paper, we revisit the regret minimization problem in sparse stochastic contextual linear bandits, where feature vectors may be of large dimension d, but where the reward function depends on a few, say s 0 d, of these features only. We present Thresholded Lasso bandit, an algorithm that (i) estimates the vector defining the reward function as well as its sparse support, i.e., significant feature elements, using the Lasso framework with thresholding, and (ii) selects an arm greedily according to this estimate projected on its support. The algorithm does not require prior knowledge of the sparsity index s 0 and can be parameter-free under some symmetric assumptions. For this simple algorithm, we establish non-asymptotic regret upper bounds scaling as O(log d+ √ T ) in general, and as O(log d + log T ) under the so-called margin condition (a probabilistic condition on the separation of the arm rewards). The regret of previous algorithms scales as O(log d + T log(dT )) and O(log T log d) in the two settings, respectively. Through numerical experiments, we confirm that our algorithm outperforms existing methods.
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引用它的顶会 Paper8
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它引用的顶会 Paper4
- Optimal Best-arm Identification in Linear BanditsYassir Jedra, Alexandre ProutièreNeurIPS 2020 · 被引用 99 次
- Gamification of Pure Exploration for Linear BanditsRémy Degenne, Pierre Ménard, Xuedong Shang, Michal ValkoICML 2020 · 被引用 86 次
- High-Dimensional Sparse Linear BanditsBotao Hao, Tor Lattimore, Mengdi WangNeurIPS 2020 · 被引用 77 次
- Sparsity-Agnostic Lasso BanditMin-hwan Oh, Garud Iyengar, Assaf ZeeviICML 2021 · 被引用 54 次
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