DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum
Yaokun Li, Lihe Ding, Xiao Chen, Guang Tan, Tianfan Xue
摘要
Generating dynamic and interactive 3D trees has wide applications in virtual reality, games, and world simulation. However, existing methods still face various challenges in generating structurally consistent and realistic 4D motion for complex real trees. In this paper, we propose DynamicTree, the first framework that can generate long-term, interactive 3D motion for 3DGS reconstructions of real trees. Unlike prior optimization-based methods, our approach generates dynamics in a fast feed-forward manner. The key success of our approach is the use of a compact sparse voxel spectrum to represent the tree movement. Given a 3D tree from Gaussian Splatting reconstruction, our pipeline first generates mesh motion using the sparse voxel spectrum and then binds Gaussians to deform the mesh. Additionally, the proposed sparse voxel spectrum can also serve as a basis for fast modal analysis under external forces, allowing real-time interactive responses. To train our model, we also introduce 4DTree, the first large-scale synthetic 4D tree dataset containing 8,786 animated tree meshes with semantic labels and 100-frame motion sequences. Extensive experiments demonstrate that our method achieves realistic and responsive tree animations, significantly outperforming existing approaches in both visual quality and computational efficiency.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper26
- Learning Transferable Visual Models From Natural Language SupervisionAlec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh 等ICML 2021 · 被引用 47,906 次
- Denoising Diffusion Probabilistic ModelsJonathan Ho, Ajay Jain, Pieter AbbeelNeurIPS 2020 · 被引用 35,902 次
- Directly Denoising Diffusion ModelsDan Zhang, Jingjing Wang, Feng LuoICML 2024 · 被引用 11,724 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape OptimizationMinghua Liu, Chao Xu, Haian Jin, Linghao Chen 等NeurIPS 2023 · 被引用 755 次
相关 Paper
- Phys4DRT: Physics-based 4D Generation for Real-Time Interaction with Time-Frequency SupervisionYuntian Xiao, Shoulong Zhang, Zihang Zhang, Jiahao Cui 等ACM MM 2025
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie 等CVPR 2024 · 被引用 513 次
- ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene RenderingDeqi Li, Shi-Sheng Huang, Zhiyuan Lu, Xinran Duan 等SIGGRAPH 2024 · 被引用 33 次
- 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint VideoQiang Hu, Zihan Zheng, Houqiang Zhong, Sihua Fu 等CVPR 2025
- Frequency-Aware Uncertainty Gaussian Splatting for Dynamic Scene ReconstructionMingwen Shao, Yuanjian Qiao, Kai Zhang, Lingzhuang MengIEEE VR 2025 · 被引用 7 次
