Generating Haptic Motion Effects for Multiple Articulated Bodies for Improved 4D Experiences: A Camera Space Approach
Sangyoon Han, Jaejun Park, Seungmoon Choi
摘要
Motion effects are indispensable for improving 4D experiences in highly interactive applications, such as amusement parks, 4D theaters, and virtual reality games. Their recent emergence calls for effective algorithms generating motion effects synchronized with audiovisual content. This paper presents an automatic algorithm for synthesizing the object-based motion effects that express the movements of multiple articulated bodies inclusively when the objects’ motion trajectories are available in the 3D camera space. By taking the visual velocities and sizes of all object parts, our method computes a motion proxy that represents the objects’ movements by one point and converts the motion proxy to a motion command through a motion cueing algorithm. The motion proxy is determined by linearly combining the velocities, and its best combination was selected from several candidates by user studies. The results of user studies indicate that our algorithm can produce compelling object-based motion effects that enhance the multisensory experience.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
相关 Paper
- Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D filmsSangyoon Han, Gyeore Yun, Seungmoon ChoiIEEE VR 2021 · 被引用 12 次
- Automatic Generation of Haptic Motion Effects Expressing Human DanceJaehyeok Ahn, Seungmoon ChoiIEEE VR 2025 · 被引用 4 次
- Automatic Tuning of Haptic Motion Effects to Evoke Specific Feelings in Multisensory ContentJiwan Lee, Dawoon Jeong, Sung H. Han, Seungmoon ChoiCHI 2025 · 被引用 1 次
- Move with Style! Enhancing Avatar Embodiment in Virtual Reality through Proprioceptive Motion FeedbackDavid Wagmann, Marie Muehlhaus, Jürgen SteimleUIST 2025 · 被引用 6 次
- Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion EffectsGyeore Yun, Hyoseung Lee, Sangyoon Han, Seungmoon ChoiCHI 2021 · 被引用 34 次
