Curiosity-Driven Exploration via Latent Bayesian Surprise
Pietro Mazzaglia, Ozan Çatal, Tim Verbelen, Bart Dhoedt
摘要
The human intrinsic desire to pursue knowledge, also known as curiosity, is considered essential in the process of skill acquisition. With the aid of artificial curiosity, we could equip current techniques for control, such as Reinforcement Learning, with more natural exploration capabilities. A promising approach in this respect has consisted of using Bayesian surprise on model parameters, i.e. a metric for the difference between prior and posterior beliefs, to favour exploration. In this contribution, we propose to apply Bayesian surprise in a latent space representing the agent’s current understanding of the dynamics of the system, drastically reducing the computational costs. We extensively evaluate our method by measuring the agent's performance in terms of environment exploration, for continuous tasks, and looking at the game scores achieved, for video games. Our model is computationally cheap and compares positively with current state-of-the-art methods on several problems. We also investigate the effects caused by stochasticity in the environment, which is often a failure case for curiosity-driven agents. In this regime, the results suggest that our approach is resilient to stochastic transitions.
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引用它的顶会 Paper16
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- Dream to Control: Learning Behaviors by Latent ImaginationDanijar Hafner, Timothy P. Lillicrap, Jimmy Ba, Mohammad NorouziICLR 2020 · 被引用 1,852 次
- Planning to Explore via Self-Supervised World ModelsRamanan Sekar, Oleh Rybkin, Kostas Daniilidis, Pieter Abbeel 等ICML 2020 · 被引用 489 次
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- RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated EnvironmentsRoberta Raileanu, Tim RocktäschelICLR 2020 · 被引用 198 次
- State Entropy Maximization with Random Encoders for Efficient ExplorationYounggyo Seo, Lili Chen, Jinwoo Shin, Honglak Lee 等ICML 2021 · 被引用 158 次
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