Lune

SIGGRAPH2025顶会

Quadric-Based Silhouette Sampling for Differentiable Rendering

Mariia Soroka, Christoph Peters, Steve Marschner

2025年份
2被引次数
2顶会引用

摘要

Physically based differentiable rendering has established itself as key to inverse rendering, in which scenes are recovered from images through gradient-based optimization. Taking the derivative of the rendering equation is made difficult by the presence of discontinuities in the integrand at object silhouettes. To obtain correct derivatives w.r.t. changing geometry, accounting e.g. for changing penumbras or silhouettes in glossy reflections, differentiable renderers must compute an integral over these silhouettes. Prior work proposed importance sampling of silhouette edges for a given shading point. The main challenge is to efficiently reject parts of the mesh without silhouettes during sampling, which has been done using top-down traversal of a tree. Inaccuracies of this existing rejection procedure result in many samples with zero contribution. Thus, variance remains high and subsequent work has focused on alternatives such as area sampling or path space differentiable rendering. We propose an improved rejection test. It reduces variance substantially, which makes edge sampling in a unidirectional path tracer competitive again. Our rejection test relies on two approximations to the triangle planes of a mesh patch: A bounding box in dual space and dual quadrics. Additionally, we improve the heuristics used for stochastic traversal of the tree. We evaluate our method in a unidirectional path tracer and achieve drastic improvements over the original edge sampling and outperform methods based on area sampling.

问问这篇 Paper

问问你的智能体。

Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。

可以从这些问题问起

智能体调用

Lunesearch_papers

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper2

问问它们各自怎么用它

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖