Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Device
Claudia Daudén Roquet, Nikki Theofanopoulou, Jaimie L. Freeman, Jessica Schleider, James J. Gross, Katie Davis, Ellen Townsend, Petr Slovák
摘要
The ability to manage emotions effectively is critical to healthy psychological and social development in youth. Prior work has focused on investigating the design of mental health technologies for this population, yet it is still unclear how to help them cope with emotionally difficult situations in-the-moment. In this paper, we aim to explore the appropriation, naturally emerging engagement patterns, and perceived psychological impact of an exemplar interactive tangible device intervention designed to provide in-situ support, when deployed with n=109 youth for 1.5 months. Our findings from semi-structured interviews and co-design workshops with a subset of participants (n=44 and n=25, respectively) suggest the potential of using technology-enabled objects to aid with down-regulation and self-compassion in moments of heightened emotion, to facilitate the practice of cognitive strategies, and to act as emotional companions. Lastly, we discuss design opportunities for integrating situated and embodied support in mental health interventions for youth.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper6
- "Listen to Music, Listen to Yourself": Design of a Conversational Agent to Support Self-Awareness While Listening to MusicWanling Cai, Yucheng Jin, Xianglin Zhao, Li ChenCHI 2023 · 被引用 30 次
- Technology-Mediated Strategies for Coping with Mental Health Challenges: Insights from People with Bipolar DisorderTian Xu, Junnan Yu, Dylan Thomas Doyle, Stephen VoidaCSCW 2023 · 被引用 20 次
- From Regulation to Support: Centering Humans in Technology-Mediated Emotion Intervention in Care ContextsJiaying Liu, Shuer Zhuo, Xingyu Li, Andrew Dillon 等CSCW 2025 · 被引用 9 次
- "Can you be with that feeling?": Extending Design Strategies for Interoceptive Awareness for the Context of Mental HealthPhoebe A Staab, A. Jess Williams, Mackenzie D. A. Robertson, Petr SlovákCHI 2024 · 被引用 5 次
- Understanding Workplace Relatedness Support among Healthcare Professionals: A Four-Layer Model and Implications for Technology DesignZheyuan Zhang, Dorian Peters, Lan Xiao, Jingjing Sun 等CHI 2026 · 被引用 1 次
相关 Paper
- Squeeze Away the Worries: Exploring the Potential of Squeezable Interactions for Emotion Regulation for Desk WorkersNianmei Zhou, Steven Devleminck, Lucca GeurtsCHI 2025 · 被引用 10 次
- Don't Hit The Wall, Just Squeeze The Ball: How Tangible Interactive Devices Can Help Manage Frustration In Online GamesMichel Wijkstra, Remco C. Veltkamp, Julian FrommelCHI 2026 · 被引用 1 次
- 'I Call Upon a Friend': Virtual Reality-Based Supports for Cognitive Reappraisal Identified through Co-designing with AdolescentsAlexandra Kitson, Alissa Nicole Antle, Sadhbh Kenny, Ashu Adhikari 等CHI 2024 · 被引用 11 次
- Tattered Teddies and Pentagram Charms: How People Use Touchable Comfort Objects and What This Means for Designing Affective Haptic SystemsPreeti Vyas, Bereket Guta, Angel Bao, Rúbia Reis Guerra 等CHI 2026 · 被引用 1 次
- Exploring Technology-Mediated Parental Socialisation of Emotion: Leveraging an Embodied, In-situ Intervention for Child Emotion RegulationNikki Theofanopoulou, Petr SlovákCHI 2022 · 被引用 35 次
